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How to play against FCP

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This Post:
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164766.45 in reply to 164766.42
Date: 12/9/2010 7:30:12 AM
Overall Posts Rated:
6060
the only case in which 1-3-1 zone would be effective (or at least not destructive) is against RnG. 3-2 zone is most suitable against Motion or if you have a really very strong defense, Man to Man is recommended in almost all cases.

This Post:
00
164766.46 in reply to 164766.45
Date: 12/9/2010 8:23:25 AM
Overall Posts Rated:
952952
I'm not saying you should play 1-3-1 if you have a C with low rebounding skill. Maybe 1-3-1 works against Motion in lower leagues like mine, where C and PF don't have good secondary skills and/or jumpshot. But every time I played 1-3-1 against Motion, I won even much stronger teams than mine. Motion is a series of passing until you find your best shot; so a lot of them are quality shots and some of them are atrocious ones. I think 1-3-1 presses your opponent so much that he makes a lot more "atrocious" shots that he would normally.

Since RnG is not about finding that best shot like Motion is, but rather having the majority of shots be at least decent, I'd rather play 3-2 against RnG. Problem with 1-3-1 against RnG is also RnG players make so many shots that even if your defense prevents most of them, there are still a lot of chances for offensive rebound, which is not the case with Motion as there are less shots taken.

This Post:
00
164766.47 in reply to 164766.46
Date: 12/9/2010 10:28:36 AM
Overall Posts Rated:
343343
If you want to play motion you need good offensive flow (passing), and good jump shooters on every position. A good example is my cup finals, against the 2nd best team in CBBA (someone can argue that is the 3rd, but again very strong league team for Cyprus), using motion my PF killed his PF, with very good %. We got also almost the same rebounding rating. The same happened on our league game: (27349736) and this: (27349616), If you also go on last season the results are similar. So a zone, especially 1-3-1 zone could have huge effect on those games, plus the lack of the OD that most big men have could put them easily on early foul troubles. You can see that with my C who doesnt have OD all, and see how much is fouling against good JS big man.

Also one very good reason that i am using motion offense instead R&G, is exactly that is giving lots of JS on the big men.

So the reason that 1-3-1 works against motion is more about the bad execution from your opponents than the D.

This Post:
00
164766.49 in reply to 164766.48
Date: 12/9/2010 10:43:58 AM
Overall Posts Rated:
343343
I guess he has really bad OD, but on his 1st year he really killed me: (22678718), but now looks like Sciamenna is 2 much for him to handle :)

From: Turbine
This Post:
00
164766.50 in reply to 164766.48
Date: 1/15/2011 9:59:08 AM
Bobry Highflyers
III.12
Overall Posts Rated:
7373
Hi,

my rival will play against me FCP and run and gun. Hims players faster tire becouse its very FAST tactis. So, if i set patient and pressing, my players must force on my rival players get tired more quickly. However, if my players will tire (becouse they defence FCP), they will be rested in offensive tactic - patient. Will this works?

Sorry for my english, im polish.

Regards, szybki

From: Tesse

This Post:
11
164766.51 in reply to 164766.50
Date: 1/15/2011 11:31:30 AM
Cruesli
DBA Pro A
Overall Posts Rated:
531531
Second Team:
The Milk
While your reasoning sound logical I fear it won't really work like that here in BB. Your best bet is to just defend with 3-2 zone or MTM depending on how good your SF's OD is and whether you can miss that bit of rebounding.

Usually FCP is a defense that doesn't really work. Maybe if the other team has really bad handling/passing players. Whether or not a slow pace helps against TO is still being discussed as far as I know. But I'd base your offense on where you think you are strongest and he's weakest. Which might result in a LI, LP or motion or something (If you can get quite some OR against that FCP it might be nice as well.)

Crunchy! If you eat fast enough
From: CrazyEye

This Post:
00
164766.53 in reply to 164766.52
Date: 1/20/2011 10:09:46 AM
Overall Posts Rated:
959959
Lol I've always felt that FCP is for top teams to use when they want to make a quick game of extremely inferior teams..



yeah best chanches for triple double games *gg But also good for loosing.