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From:
Timbo4
To:
rhyminsimon
This Post:
1
229484.45
in reply to
229484.44
Date: 1/8/2013 10:19:35 PM
Overall Posts Rated:
116
Thanks! You answered my question perfectly. I do have an idea of what my players sublevels are, or at least how far they are away from popping. I just wasn't sure what the common BuzzerBeater consensus was of how the adjective descriptor translates to a number. Sounds like people think (and you've modeled) that a Mediocre skill translates to a 5.00 - 5.99 range. Rather than Mediocre translating to a number range of 4.50-5.49. Good to know.
I was mainly wondering because it impacts when players cap out on potential. By that I mean if I had a player with all Prolific ratings, I wasn't sure if that meant all of his number ratings were 11.00 - 11.99 or whether they were 10.50 - 11.49. Again, sounds like 11.00 - 11.99. That .50 point difference eventually matters when I get to a player's potential cap.
Anyway, my stream of conscious if probably super confusing to anyone but me, but you've answered my question. Thanks a ton!
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From:
Pomato
To:
rhyminsimon
This Post:
1
229484.46
in reply to
229484.1
Date: 1/9/2013 3:57:20 AM
Pomato
II.1
Overall Posts Rated:
29
I also make a similar Excel as you did. Because of many reasons, I don't release it.
The Excel that I maked will be considered:
1.
One or more skills acceleration to another skill.
For example:
High OD(PD) skill will acceleration to JR.
2.
The impact of age on the speed of training.
3.
Players' Height and Trainer's level affect the speed of training.
4.
Salaries are determined by the growth of the age(Update at S22).
5.
When skills reach PO Cap, the training speed will slow down.
And some other functions...
If you like, I can send you a copy of the Excel Training Simulator.
PS. It was xxx.xlsx. So you need to open it by Office 2007 or later edition.
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From:
rhyminsimon
To:
Pomato
This Post:
1
229484.47
in reply to
229484.46
Date: 1/9/2013 12:04:27 PM
Overall Posts Rated:
498
I just sent you a bb-mail. Your excel simulator sounds very interesting! I'd love to see it.
Join the official
USA offsite forum
for helper tools, camaraderie and advice!
(http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/)
– Builder of the
Training Simulator
:
(229484.1)
– Former host of the
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(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
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From:
rhyminsimon
This Post:
2
229484.48
in reply to
229484.47
Date: 1/9/2013 12:17:59 PM
Overall Posts Rated:
498
Added a few bells and whistles to download if you'd like them.
v2.5.4 includes:
1) A button that lets you select whether to display "age during training" or "age upon completion" in the "Training Results" section.
2) Past dates that cross themselves out, so you can easily see where "now" is.
3) The ability to add empty player slots which will gray out to allow you to more easily read your training results.
Last edited by rhyminsimon at 1/9/2013 12:26:52 PM
Join the official
USA offsite forum
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(http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/)
– Builder of the
Training Simulator
:
(229484.1)
– Former host of the
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(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
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From:
fewmit
To:
Manon
This Post:
2
229484.49
in reply to
229484.48
Date: 1/10/2013 5:05:58 PM
Overall Posts Rated:
598
Can a GM add this to the help programs list?
(http://www.buzzerbeater.com/community/forum/read.aspx?thr...)
Group hug!
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From:
rhyminsimon
To:
EGM-Nickleon
This Post:
0
229484.51
in reply to
229484.50
Date: 1/11/2013 8:51:50 AM
Overall Posts Rated:
498
Thanks!!
Join the official
USA offsite forum
for helper tools, camaraderie and advice!
(http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/)
– Builder of the
Training Simulator
:
(229484.1)
– Former host of the
Golden Clam Invitational
(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
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From:
rhyminsimon
To:
EGM-Nickleon
This Post:
1
229484.52
in reply to
229484.50
Date: 1/11/2013 2:30:36 PM
Overall Posts Rated:
498
And while I'm thinking about it, could you or another GM change the name of the thread to "Training Simulator" since we've progressed beyond 2.1? Thanks in advance.
Join the official
USA offsite forum
for helper tools, camaraderie and advice!
(http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/)
– Builder of the
Training Simulator
:
(229484.1)
– Former host of the
Golden Clam Invitational
(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
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From:
jonte
To:
rhyminsimon
This Post:
0
229484.53
in reply to
229484.52
Date: 1/15/2013 9:50:29 AM
Overall Posts Rated:
33
how is the salary efficiency calculated? I have a SF with nearly 0,7 whereas my PF hast 0,3 even if i trained him a lot in secondaries.
I am just curious how it works and what kind of efficiency is good for each position
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From:
rhyminsimon
To:
jonte
This Post:
0
229484.54
in reply to
229484.53
Date: 1/16/2013 12:49:01 AM
Overall Posts Rated:
498
It is an experimental metric. What it does is divides actual salary by an "average" player salary calculated by averaging the coefficients for every skill and position and using TSP as the determining factor. My experience is that it isn't terribly useful in comparing players of vastly different salary or position. But it helps distinguish players with the same position and/or similar salary. I would be curious whether or not you find it useful. I use it to determine what is a "salary efficient pop" on a player I am training, but not much else.
Join the official
USA offsite forum
for helper tools, camaraderie and advice!
(http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/)
– Builder of the
Training Simulator
:
(229484.1)
– Former host of the
Golden Clam Invitational
(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
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From:
Jeründerbar
To:
rhyminsimon
This Post:
1
229484.55
in reply to
229484.54
Date: 1/24/2013 3:51:34 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
1403
Hi Rhyminsimon, and thank you for spending your spare time creating such great tool and sharing it with others. I've just started using your tool and it looks very nice. A question from me: what can be the reason that the difference between a full season of Passing (PG) and one of Passing (PG/SG) is just very minor (0.7 more or less)?
I simulate the following:
3 trainees, all 18 currently but I'm adjusting for the next season where they will be 19. Trainee 1 and 2 are 6'0" and Trainee 3 is 6'5"
PA Skills at start of season (assumed, not actual):
Trainee 1: 7.5
Trainee 2: 2.5
Trainee 3: 7.5
PA Skills after 1 season of PA (PG/SG):
Trainee 1: 13.42
Trainee 2: 9.46
Trainee 3: 13.29
PA Skills after 1 season of PA (PG) instead of (PG/SG):
Trainee 1: 14.18
Trainee 2: 10.37
Trainee 3: 14.06
Is this an expected outcome? I thought from reading the training speed analysis topic that single position PA training would amount to 1 pop per 1-2 weeks, while double position training would amount to 1 pop per 2-3 weeks. Is this difference just that small (1.9 weeks/pop vs 2.1 weeks/pop), is the simulator not accurate or am I making a mistake in using the simulator?
Thanks for your time :)
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