It feels like this rock has been flipped and looked at so many times in thiis and threads just like it so many times recently. Seems like by the same people to.
Yes and those people were Perpete and hrudey. As you can see before I chose to reply I took my sweet time. I was one click away to reply to the same complaint by Perpete in one of the initial posts, but I refrained to do so for that long.
So they introduced free agents with pretty much no limits to what player was listed at all.
As that had been going on for a while prices hit rock bottom as you basically could find what ever player you wanted as a free agent and didnt have to pay a lot of money for them. Training wasnt even close to being worth it unless you trained players that you had drafted on your own or players with specific builds.
So they changed the FA criteria so that less players came back, and after that prices went up some.
After that Utopia and further changes in FA happened and prices went up a lot again.
So we're all (including you and hrudey) finally on the same page that FA do indeed affect prices and they are not as marginal as some people (including hrudey and Marin) wanted everyone to believe until not long ago?
Do we all agree that FA without restrictions would actually bring the prices down or not?
None of the three times i have described are good for the game imo. But i think that the absurdly low prices that was between the both peaks surely hurt the game and its economy in the long run then what the high prices we see now do.We saw constant GS training from most top teams and no training at all.
And at the same time nothing has been done to increase training appeal! What happened is that some other options have been limited or reduced so that the 'logical' choice would be training. Too bad people not always follow the 'logical' way and sometimes they prefer to wait for a change or quit.
Also as I've shown you this is also sort of irrelevant when you consider how few players each of us can build for ourselves and how this would leave us in a perennial state of shortage if there was no Free Agency and people using untrained players. So yeah, the truth is that the FA effect on the market in the past has been so huge that it overshadowed an obvious shortcoming in the game design.
We saw constant GS training from most top teams and no training at all.
...
I kinda wish we could get rid of GS training once and for all. Wouldn't that be the best motivator for training more?
Well according to Brambauti more people train GS now, if I understood him correctly. That aside, yes removing GS would 'remove' another factor that stands in the way of 'logically' opting for training. It might make the situation better indirectly, however I'd rather do without 'removing' features, if the alternative is encouraging people to train by 'improving' features. I think more people train today than 10 seasons ago, but it's still not enough and it will never be enough to prevent a game-wide drop in skills under the current training and FA systems.
None of the three times i have described are good for the game imo. But i think that the absurdly low prices that was between the both peaks surely hurt the game and its economy in the long run then what the high prices we see now do.
See, we all agree on this. You, Perpete, Mike Franks, anyone really. Too low = bad. Too high = bad. The problem is finding the right balance. And you'd think the FA policy is the best way to make quick adjustments. In fact, I think the FA policy shouldn't even be openly discussed: it should be used by the staff to direct prices where they think they should be, in any segment of the market they deem necessary. If even that's not enough (and I think currently it isn't), then you need to look to longer term changes.