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Petition aganst salary changes

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From: chihorn
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281870.46 in reply to 281870.45
Date: 9/6/2016 2:55:05 PM
New York Chunks
II.2
Overall Posts Rated:
943943
I'm signing the petition that says that the salary changes are a good idea. Is that set up yet? Anyway, correct me I'm wrong here, but I don't think skill increases result in a linear increase in salary. It seems like each skill increase brings with it an an increasing rate of salary increase. Going from a skill level of 1 to 2 seems to have a relatively minimal impact salary compared with going from a skill level of, say, 14 to 15. Therefore, increasing a guard's salary for higher big man skills shouldn't be such a big deal and, given the how much more of a complete player this will be with a minor change to salary I think the better rounded players will still be good value players. Of course, I reserve judgment until I see that actual impact on the salaries compared with their impact on inside-oriented offenses.

I assume that big men will also see an increase salary if they have good guard skills?

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
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281870.47 in reply to 281870.46
Date: 9/8/2016 11:46:37 AM
Overall Posts Rated:
14901490
Big men should be split between Cs and PFs. PFs may need reworking, Cs not so much. The effect of JS on Cs salary formulas is an aberration especially considering that you can't avoid training JS as a secondary skill. So you have:
- guards train IS as secondary training (from 1v1 forwards) = free
- Centres train JS as secondary training (from IS training) = very significant salary impact

I hope training patterns and the way training is currently structured are taken into consideration when addressing this issue.

This Post:
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281870.49 in reply to 281870.48
Date: 9/8/2016 5:05:48 PM
Overall Posts Rated:
14901490
You're right: the salary explodes after the player turns into a PF. Disregard my point then.