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Suggestions > New Merchandise Income[Official Thread]

New Merchandise Income[Official Thread]

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From: mink0ff

This Post:
00
315010.45 in reply to 315010.44
Date: 6/16/2022 9:23:56 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
819819
Second Team:
Sofia Alpha Dogz
Once again I agree. My point is more like 20-30k is not big enough an incentive. But maybe it's just me...

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
This Post:
11
315010.46 in reply to 315010.43
Date: 6/16/2022 10:20:43 AM
Wasted Potential
II.1
Overall Posts Rated:
458458
Second Team:
Hazards to Society
Is the problem not that due to the youth trainer and gym player salaries spiked to new highs, but revenue was never adjusted to account for this?

This Post:
00
315010.48 in reply to 315010.47
Date: 6/16/2022 11:16:35 AM
Wasted Potential
II.1
Overall Posts Rated:
458458
Second Team:
Hazards to Society
For sure, people shouldn't just push up to a monster salary for no reason. However, now we see 200k+ players that are very balanced builds where in the past a balanced build would be much lower.

This Post:
00
315010.49 in reply to 315010.48
Date: 6/17/2022 12:58:52 AM
Team Payabang
III.8
Overall Posts Rated:
216216
Agree that the concept is good... and I am with others that this proposed addition needs increased incentives...

-We need more resources...

-Liked the idea of sir Minkoff too... part of the Training Extension direct/indirectly be our incentive.

Additional Suggestions:

-All-Star Appearance be incentivized the week after the ASW.

-Agree with Sir Mediocrity... Add/Increase the Performance-based incentives... probably have a weekly Incentive/Bonus for those Weekly Top Performers separated from the Top Players...

-Add Sponsorship System... In an F1 Managerial game I played (gpro.net)... there is this thing that the speed of the Negotiation process is based on the Performance of a manager... let it be a Season-long race for Players in each per League for a chance to get a Sponsor or better if those who will end at every Category of Top Performers will receive 1 sponsor after Season ends...

-that the Sponsorship incentive will be given Weekly to a player.
-the amount of the incentive is based on the Division he unlocked it.
-sponsor's name be attached to the player's Profile if he receives 1 or more...

-Localized Automated U19 League/CPU-controlled Teams U19 Localized BBM-like Tourney... with Performance-based Incentives...To have a play-by-play or be it a Box-Score only is up to the Devs...
-Use the first half of the Season to Eliminate low-performing players/ use games to eliminate weak performers/CPU owned players.
-Top Performers will be distributed equally to new teams after ASW... and battle it all out.... Player's Incentive will continue until he gets eliminated from this.
-Will encourage Training not only for U21 but also for everyone's Core. And observe Players' Aggression.


Last edited by Bro_Khen at 6/17/2022 1:24:33 AM

This Post:
33
315010.51 in reply to 315010.50
Date: 6/17/2022 7:57:54 AM
DarkQueen
II.2
Overall Posts Rated:
219219
This game doesn't need more money. You can change the way and the reasons it's given to managers but you should NOT change the global amount.

It's like BIG said : more money, more problems !


We need:
1) numbers numbers and numbers about % of staff, with % of training, health etc (please see Hattrick)
2) manage garbage time: user can set players who play in garbage time
3) revision of salary formula
4) money from friendly match
5)revision about draft but I have not idea how. I read more more suggestions about it



This Post:
33
315010.52 in reply to 315010.31
Date: 6/18/2022 7:51:34 AM
The LA Lions
II.2
Overall Posts Rated:
189189
Giving extra merch for one player only, discourages managers from stacking 3-5 of them in one team and encourage teams to buy their own star, instead of being a mid-low table team having no reason to have a star.
We see this problem in many D1s and D2s and so on.


With respect, giving more money to a team that is already, currently, right now, stacking 3-5 mega-salaries will do what now?

This Post:
00
315010.54 in reply to 315010.23
Date: 6/18/2022 11:09:17 AM
QQguest
II.3
Overall Posts Rated:
272272
Point 1:
If this is the current "problem statement", then I don't think it's clear there is a systemic problem to be solved.
Thanks for Big Njord's direction of thinking what is the problem we want to solve.

Here are some problem statement candidates.

1. The market value of high salary player is low.
I don't think the merchandise bonus will help significantly, since the amount of bonus is little and it's not enough. I associate this problem with unemployment in midlife with high salary base. It seems that it is not easy to solve it. Maybe changing the game engine is the best way to make them valuable.

2. The league competitiveness is not enough and burning money to keep 5 to 7 super star players is overpowered.
Similar to candidate 1, the effect of bonus won't be significant. I suggest raise the over-extension tax and decrease training exemption, keep the monster away.

3. The "unbalanced" team (such as 1 high salary and 4 to 7 low salary players) is too weak.
I believe if the total salary are the same, then the "balanced" team is better than "unbalanced" team. If this problem, the "unbalanced" team is too weak, is true, then the merchandise bonus is a great idea, in my opinion.

Last edited by little Guest at 6/18/2022 9:35:53 PM

This Post:
00
315010.55 in reply to 315010.1
Date: 6/18/2022 11:19:17 AM
QQguest
II.3
Overall Posts Rated:
272272
What if the top salary player doesn't play league game and only play cup games and scrimmages? If the team still get the bonus, then maybe it is not fair. There is no such thing as a free lunch.

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