This is why 'Plan B' is a much more reasonable choice, first it's not a drastic overhaul to the game, training and competitiveness itself.
Plan A would enable teams to build 3 top players at the same time in 3 different positions, without any challenge since you can choose for each of them what training you want.
Plan B is like an extra feature, it will allow you to build one player differently from the rest while keeping the challenge of having 2 players following the same training regime.
Some cons with Plan A
- Player initial skillset will become obsolete, good initial skillset will make player prices skyrocket, especially MVP and HOF potentials.
With Plan A you just go to the TL and buy the best skillset for each position, most top managers and the wealthiest managers will go for the 55+TSP 18 y/o, who is MVP or HOF. So we would be looking at MVPs with 55+ TSP being unbuyable below 1M, and 55+TSP HOFS will go for 2M atleast, most of them.
This would reduce much more compared to now and to plan B, the availability in the TL of good training prospects for less experienced teams, newer teams and teams that are not wealthy.
- Overcrowding of 'monster players' in DIV. 1, B3, BBM, NT, u21, etc
Bigger countries have many excellent managers, if all these countries can train 3 players differently, they will just build the best possible players, at an incredible increasing rate. Nowadays it's not easy to build great 200k players, that's part of the challenge. You just cannot buy 3 HOFS and ALL of them ending up amazing. Do we want to strengthen the monopoly of bigger nations or increase the challenges for them?
1 or 2 players will always be of lesser quality than the best trainee, this is something that keeps the balance of competitiveness.
With Plan B you don't allow a radical change like this, there is still some strategy for building great players, you can have your Star rookie and build him excellently, and the other 2 trainees you will have to adapt and plan according to their heights, holes in skillset and potential.
- Team composition will be the same in the most competitive leagues
We are looking at allowing 3 players to be developed individually, then top teams will build the players mostly in the same way, and with very similar builds, it would take away the diversity from player builds that vary from team to team. There will be no obstacle to make high OD/PA bigs. And high ID/IS Guards. Literally everybody will have teams very similar to each other.
Pros
- With Plan B it gives teams the opportunity to experiment, but in not such a radical way as Plan A
Ever wanted to develop a player for your team but in a different way? With this you could. You can have fun and build a big with high JR just because. You can have fun and build a guard with high rebounding and shotblocking just because. You can try and experiment a variety of different things because you are not limited by needing to train 3 players in the same way with the same training plan.
Now you don't need to make the choice between 'I want to train and have fun, but if im gonna train and invest then it needs to be properly thought about it, and I need to build competitive trainees, man I just wish I had the freedom to build a player however I like him to be.'
We forget that many coaches want to build players just for fun.
- One of the biggest pros is that this change would enable DIV 4, DIV 3, DIV 2, to become much more competitive in their own leagues and especially in cups.
How? You will have the possibility to build players in a much more complete and unrestricted way. Also you can build excellent lower salaries.
Conclusion
Plan B preserves the way BB trains, the way you need to plan and schedule your training seasons, your team composition, it would just be that extra training like an additional feature that allows you to have fun in a di
Last edited by sergio at 5/25/2023 7:31:48 AM