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Chemistry

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41991.45 in reply to 41991.43
Date: 10/23/2009 9:48:17 AM
Overall Posts Rated:
959959
yeah but chemistry in rl, is lot more then we are now together for x weeks ;)

And i probadly don't like random events, friendship and haters in your team etc.

This Post:
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41991.46 in reply to 41991.45
Date: 10/23/2009 10:01:31 AM
Overall Posts Rated:
284284
yeah but chemistry in rl, is lot more then we are now together for x weeks ;)

Good point. It would never be the same. Our seasons are shorter, so we dont have to glew that long like in real-life to get good chemistry. Just a couple of weeks together would do it for me. Buying a star player right before a big match and only get better as a team is just not right imo. He doesnt know the tactics the coach is playing, the lines his teammates are running.
Same as buying a player and just sell him 3 days later. The guy that just has been bought would meet his new teammates. Those teammates would fear their position on the team, would fear their startingposition is on the block, but that same guy that has been bought leaves after 3 days. Things like that play with your mind you know..

And i probadly don't like random events, friendship and haters in your team etc.

I dont like shapedrops, waiting 7 days extra before my stadiumupgrade is finished, my star player gets injured, my pr-manager asking extra salary, loose against a weaker team that CT me, but thats just part of the game, like in real-life.

Everything has is ups and downs, but managed well, you can handle it. Thas makes a manager game so beautifull.

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This Post:
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41991.47 in reply to 41991.45
Date: 10/23/2009 10:17:03 AM
Overall Posts Rated:
115115
With the current system, on the extreme, we can have a champion team, with 10 or 12 new players, bought 2 weeks before the finals (at playoff transfer deadline). Every champion team needs training. And if you are always talking about
"real" and "reality", what's real about that? In every sports, at every part of world are limits to how many players a team can use or submit to a league.
Like enthusiasm, you can reset, or almost reset, team chemistry/cohesion at the end of season.
Most of the time, the diference between first and second place is the team spirit, chemistry, cohesion.

This Post:
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41991.48 in reply to 41991.42
Date: 10/23/2009 10:43:18 AM
Overall Posts Rated:
303303
Hey, I was the one who suggested that a while back. Here is the link.

(http://www.buzzerbeater.com/community/forum/read.aspx?thr...)


(228.1)


Damn, even farther back than I thought.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
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41991.49 in reply to 41991.46
Date: 10/24/2009 6:42:46 AM
Overall Posts Rated:
959959
Buying a star player right before a big match and only get better as a team is just not right imo.


in germany the team often makes contracts in a season, and normally this gives the team a kick for the next games. To integrate a single player goes pretty fast, and you normally don't see problems with it often you also see upsides.

Changing the whole team is really a problem but how much did that happen? The most cases this will happen at new beginners, and why they should get punish for a bad lottery they normally have alrady an hard start, and now you give them also some week their player cann't perform because of missing chemistry ... I think that also makes it's the start more frustrating and harder to understand.

<cite>The guy that just has been bought would meet his new teammates. Those teammates would fear their position on the team, would fear their startingposition is on the block, but that same guy that has been bought leaves after 3 days. Things like that play with your mind you know.. :P</cite>

play with your mind didn't mean always negativ kconsequneces, a guy with a try out contract could also push you - and i don't think that he is so bad for the chemistry if he didn't the contract at the end of the tryout and a try out is normally a short period.

Last edited by CrazyEye at 10/24/2009 6:44:49 AM

This Post:
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41991.50 in reply to 41991.49
Date: 10/26/2009 6:31:59 PM
Overall Posts Rated:
154154
My two cents - I'm against it as a concept. Depending on details it would probably bring just more randomness and any possible improvement of the game could be easily outweighted by potential negative consequences in reaction to such a change.

From: Pika^^
This Post:
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41991.51 in reply to 41991.11
Date: 10/27/2009 7:58:26 PM
Overall Posts Rated:
11
I totally agree with that. And wouldn´t become boring, because you have the space to make some trades of course. But if you change the whole team in 1 year, the chemistry will be almost zero.

Good idea!

From: Maupster

This Post:
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41991.52 in reply to 41991.51
Date: 10/29/2009 10:16:37 AM
Overall Posts Rated:
284284
This topic(228.1) was posted in 2007. And, if i understand some GM's correctly, adding chemistry is suggested many times afterwards also..Thats 2 years of talk about this subject.

What i would like to know if a BB'er already responded once about this matter. Because we can talk about this matter another 2 years, but if a BB already said a big NO on this one it saves some of us some time. Maybe a GM knows this, or even better, a BB'er?

Last edited by Maupster at 10/29/2009 10:17:48 AM

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This Post:
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41991.53 in reply to 41991.49
Date: 10/29/2009 10:37:11 AM
Overall Posts Rated:
284284


in germany the team often makes contracts in a season, and normally this gives the team a kick for the next games. To integrate a single player goes pretty fast, and you normally don't see problems with it often you also see upsides.

Contracting a new player in the middle of the season can ofcourse give the team some new found energy. It can clear the head, motivates..But it can also do the opposite ofcourse. I guess i dont have to explain that. But there is a big difference in adding 1 new player in the middle of the season, or adding 5 new players in the middle of the season. Right? And that is happening in BB. And i guess nobody is talking about adding chemistry to BB, by punishing a manager bigtime for buying 1 player. Thats not the issue here.

play with your mind didn't mean always negativ kconsequneces, a guy with a try out contract could also push you - and i don't think that he is so bad for the chemistry if he didn't the contract at the end of the tryout and a try out is normally a short period.

A try-out is something else than buying a player here in BB and sell it. The guy does get a contract with no ending here in BB unless you fire his ass or sell it. He is part of the team.

Buying 5 players in 1 week and sell them the same week should mess with the minds of the veterans i guess. A good team runs ofcourse on skills, but dont forget self-confidence and tactics. New players do mess up self-confidence of the starters, because they can fear there job. "Why did my gm bought a new player on the SG position, i thought i was doing well there" And a newplayer that has been bought doesnt know the tactics.
Specially on a basketball court tactics a enormously important, therefor a new player cant perform 100% when he gets a place on the startinglist. Can you imagine what happens if 5 players need to learn the new tactics of the team and 2 of them start immediatly?

Unless you are Kobe Bryant, you should gonna adapt to the new situation. Adapting just takes time. BB is a teamsport. In a teamsport you need to know your teammates. Know how they think, knowing the tactics, teammates walkinglines, this makes a good team a winning team in every sport. Thats a fact for me. I think that a good TEAM, can even win from a ballclub with better players with no chemistry.

How nice would it be if your opponent buys 2 really nice (better) players, right before your rivalry, or before a P/O match, and doenst win because of a lack of chemistry? He gets punished for not planning ahead. Thats the way it should be.

Last edited by Maupster at 10/29/2009 10:53:39 AM

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This Post:
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41991.54 in reply to 41991.53
Date: 10/29/2009 11:44:02 AM
Overall Posts Rated:
959959
Buying 5 players in 1 week and sell them the same week should mess with the minds of the veterans i guess. A good team runs ofcourse on skills, but dont forget self-confidence and tactics. New players do mess up self-confidence of the starters, because they can fear there job. "Why did my gm bought a new player on the SG position, i thought i was doing well there" And a newplayer that has been bought doesnt know the tactics.


i could imagine, that a manager could tell them, hey those new guys are gone pretty fast, they just train 1-2 weeks with us, for me this isn't hard to imagine. In this case they will treat it like a try out and only get a bit bored through the tourist on training.

How nice would it be if your opponent buys 2 really nice (better) players, right before your rivalry, or before a P/O match, and doenst win because of a lack of chemistry? He gets punished for not planning ahead. Thats the way it should be.


isn't that also some kind of planning, maybe he waits for the right time so why he needs punishment ;)

And as is aid what is with newbie or team who had to change their team through a new sitution, a promotion(especially in a small country where the bonus could have a big impact) or when you changed training from inside through outside ... This teams are the majority of teams you punish with it, also if they plan the switch long time before.

This Post:
00
41991.55 in reply to 41991.54
Date: 10/29/2009 2:42:55 PM
Overall Posts Rated:
284284


i could imagine, that a manager could tell them, hey those new guys are gone pretty fast, they just train 1-2 weeks with us, for me this isn't hard to imagine. In this case they will treat it like a try out and only get a bit bored through the tourist on training.

We are talking about 2 different transfers.

1 The player that has been bought and sold within lets say a week, with the only purpose of making money. Daytrading

You cant claim that as just an try-out, because when you buy a player on the transferlist you already can see all his skills. Its not like you can see 75% and need to figure those other 25% by taking him in for a couple of days.

Maybe chemistry should not apply for situation 1. I dont know. They dont play, they dont have to meet the staff, selection. And daytrading is already punished with higher taxes..But in a perfect world, like in real life, any player that has been bought does meet the staff, selection. A new guy who earns salary straight away, is a team member. I dont know any sport where a sportsman gets a contract and doesnt meet his new college's. Not on a regurlar basis anyway. Therefor i say imho, also daytrading should effect chemistry, but if it doesnt, i understand that fully.

Try-outs is for me to unreal, because thats just not the purpose of the transfer and you know that ;)

2. is the player that has been bought with the purpose to play. No try-out. These kind of players just has to adjust to their new teammates like i tried to explain earlier in our discussion.

If BB thinks that daytrading is punished enough, thats ok by me. Dont punish a newly bought player, but only punish a newly bought player who does play. When you buy one in 5 weeks, there should not be a big problem. Maybe the only the first 1 or 2 matches* When add more, and they do play, chemistry drops more and longer and will influence teamratings.

*one player added, you could also give a 80% chance of a negative chemistry-hit. Because some transfers, like you pointed out, will positively effect chemistry (for instance when a team plays bad for a long time and do need change)


isn't that also some kind of planning, maybe he waits for the right time so why he needs punishment ;)

No its not. Not when you compare to reallife. Mostly, new players do need time to adjust in any teamsport. When a manager attracts a new player for his team, 1 day before a important match, the guy couldnt even train with his new team. Right? ;) It can, ofcourse, give positive effects in rare situations. But now we only recieve positive effects and zero negative. Its should be the opposite. Like i stated above, 80% of the time a negative influence and 20% positive.

And as is aid what is with newbie or team who had to change their team through a new sitution, a promotion(especially in a small country where the bonus could have a big impact) or when you changed training from inside through outside ... This teams are the majority of teams you punish with it, also if they plan the switch long time before.

Good point. And i agree. We agree You could give new teams time to adjust without getting a penalty. A new team needs new players, all the players would understand that, with no negative reactions. It gives new teams time to build. Once build, every manager could plan his new transfers without effecting chemistry to much. Just like with the taxes. Also new teams have to adjust to taxes, by day 1.



Last edited by Maupster at 10/29/2009 2:55:00 PM

Ben je op zoek naar een BB-Buddy die jou alle kneepjes van BB bijbrengt? Neem dan deel aan het Buddy-sytem. Pm mij voor meer info
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