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Stop day trading (thread closed)

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9808.457 in reply to 9808.455
Date: 4/6/2009 12:33:26 AM
Overall Posts Rated:
00
Wow what a truly entertaining topic. But seriously folks, at the end of the day it matters not how good you are, its how you got there. If you want to make millions on the tl and keep the best few for yourself, have at er', if you want to work the draft system and build a champion with some help from the tl, what really is the difference???? time. I'm willing to wait a few seasons and develop some of my talent for keeps but really who hasnt looked at a player and thought i can make some money if i sell him. I mean if anybody has bought a player from the tl and then sold one (same or not) has in a way been a dt. I might not make a profit but i will be looking to lessen the overall cost of my upgrade. this is a sim game yes but lets face it no matter what we do as humans money always makes it into debates. Lets just build our teams the way we want and if you need that mvp pf save up for him. dont hate bill gates for selling you a computer at $1000 he paid some 12 yo kid in bangladesh $0.35 to build. Be mad at yourself for not going to bangladesh and building one yourself.

This Post:
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9808.458 in reply to 9808.457
Date: 6/18/2009 6:07:38 AM
Overall Posts Rated:
22
Hi guys

I just want to share how an other sport management game has solved the day trading issue, which was leading to inflated selling value of player and create for some players the temptation to cheat to be able to afford some nice players.

1- The revenue made by selling a player is decreased based onthe niumber of weeks he is in the team, like BB now.
2- The seller must also pay 10% of the selling price if the player is sold or the initial price offer if the player is not sold.
3- Auction time : 1 week minimum.


With this system, initial price has turned down to realistic levels (no more 1 Million for a 18 yo dude), day trading is really more risky (if you do not resell the player qiuck enough and fail 2 or 3 time in trying to sell him, you loose cash). Almost no cheat anymore because average player are sold for realstic price and not half a million for a 5k player of 25yo.

Now only skill trading but that is part of the game, and there the coach take also some risk (no up in the first week, injuries during game ...)

Message deleted
From: MisterSan

To: ungy
This Post:
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9808.460 in reply to 9808.449
Date: 6/21/2009 8:34:45 PM
Overall Posts Rated:
00
I couldn:t figure out how to reply to this thread without replaying to a person individual.
I am a new player in Japan and on a crappy PC right now.
Just trustrated because there is so much flashing junk it totally tweeks out this PC and I cant hardly read any menus in this game they all get distorted out.
Is there a less clunky UI for this game? It might be a nice option, like a no graphics text based UI. IF you can code that game engine it take you about 2 minutes to make a UI for this thing with out all the fancy stuff.

Anyway day trading is a rich get richer poor get poorer situation.

If people want a realistic BBall manager game that keeps all old and new players on an even playing ground-

A-realistic roster size limit and Salary cap. Instead of 5-20 players, something more like 8-15.
ALL teams should have a base revenue to cover very close to the salary cap.

B-All players drafted and all released players available for signing. When you join the game you should get to build a team from the waiver wire/by drafting available players.

C- Make the game about popularity not money. Teams would earn fans by winning games.

Right now the money and the winning thing are both there, which is cool, but money is subject to capitalism in the current transfer system. Capitalism is all about disparity. The longer the system exists the more disparity.

I am very new to this game and the idea of buying players from other teams just seemed weird to me.

There should be a trade market where you are trading talent type A for Talent type B and matching up their salaries. You have begginer teams where all the players make 2-3k a game and veteran players paying their guys 30k a game and stuff like that. Dont make any sense unless you expect new guys to DT their way into competition. From what I see it looks like It takes like 3 months to get your money back from building up your arena and start turning profit. Where you gonna get that money.

I just started and already hit like 16 transfers so I:m down to 76% sales.

Are you guys telling me I should play this game for 3 years to catch up with DTers, or should I figure out how to get some money now so that this game doesnt become something I wish I never even started playing- a waste of time. Seriously if I can only beat the computer its not a game worth playing IMO. Starting the game with a tiny arena crap players and about 300K when the only players worth a dam are all costing over 3million......

WHere are the rules for how much the fees/taxes are. 76% is already crimped my style, I want to know what I:m looking at for fees if I keep trading. Maybe Ill stop now and ask the admins to delete my team.

This Post:
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9808.461 in reply to 9808.460
Date: 6/21/2009 9:56:06 PM
Overall Posts Rated:
459459
The rules are in the rules section.

Once I scored a basket that still makes me laugh.
This Post:
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9808.462 in reply to 9808.461
Date: 6/21/2009 10:08:48 PM
Overall Posts Rated:
00
It is not in the rules section. ALl the rules section says is that the fees are based on how many transfers in last 14 weeks and how long player has been on your team.
It DOES NOT say what the %s are. It doesnt say 20% penalty for new player on your team or 4% penatly for X number of transfers in last 14 weeks. It does not state X% for every X# of transfers per last 14 weeks.

Is this information listed anywhere or is it just another part of the system that favors veteran players over noobs.

There is a difference between taking the structure of a system and divising a system/strategy to beat it and being at the top of a game just because you've been playing longer than everyone else.

Anyway I'm hoping that stratigical methods of getting into competition wont be squashed out. IF this game is about whoever has been playing it the longest, that would suck.

This Post:
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9808.463 in reply to 9808.462
Date: 6/21/2009 11:34:02 PM
Overall Posts Rated:
459459
Perhaps someone somewhere has done a study of just exactly what percentage you lose depending on exactly how many transfers you make in how many days. Those people who care enough to figure out exactly what the numbers are have done so through research and/or searching the forums. If it is not good enough for you to know that if you buy and sell lots of players in a short period of time, then my suggestion is to A) do some math search the forums or C) use the Help forums. You bought and/or sold 10 players yesterday alone. This is called daytrading and it is a practice that, while allowed, comes with some major penalties. I believe If you have read the rules you will find that the BB's give exact information for almost nothing. It is up to the user to figure things out. This is a big part of the enjoyment and interest of the game, using your brain instead of being spoon-fed instructions.

Certainly the game favors experienced players, like in real life. I have a feeling that the Lakers could take my nephew's 4th grade basketball team. It does not allow for instant meteoric rise to the top of the heap. You have to rise through the ranks. The competition around you should be of a similar skill level and age (in terms of the joining the game). Before they imposed the taxes and fees for daytrading the game was not about who had been here and built a team but who had played a stock market game with the TL. Enough people thought that that style of game sucked, so they changed things.

Once I scored a basket that still makes me laugh.
From: Shoei

This Post:
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9808.464 in reply to 9808.460
Date: 6/22/2009 2:53:10 AM
Overall Posts Rated:
11
i think what we have here is a bit of a wrong attitude and for a new player you seem to be derailed and confused that makes you miss the point.

because if this game should start a new manager with everything like food being feed to you that all you need to do is open your mouth and receive your grace then your mistaken.

just like you i started in division 2 of my league, through which i have to give time for me to understand the game. i never concentrated on day trading, or how to make money. i started taking the task at hand of understanding what my team is
and how should i approach my problems.

you havent reach the idea that you can train players and sell them, or do you understand what tactics fit you the best, you just saw or feel oh my these people around me have rolex watches and all i have is citizen. since you want to have a rolex watch but as of now you cant so your blaming the economy for the salary structure and the tax system of the govt.

dont be like a baby that when you see something and you want it and mommy wont give it to you you just cry out loud! no offense mate! but think why things are like this or the system itself.

do what the thai guy tells you read the forums.

also dont be too realistic, do you think how much time will our developers will do to develop a free agent pool just for you to choose and sign. our day trading is this game free agent pool! :D

i would suggest asking your fellow japanese friends especially your division 1 guys, they will give you advice.

From: MisterSan

This Post:
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9808.465 in reply to 9808.464
Date: 6/22/2009 6:12:42 AM
Overall Posts Rated:
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Hmm I kinda get your point.

Well it seems the day trading penatlies aren't too bad. I'm down to 74% now but still making money and able to have enough players probably to win most games....

Its fun for what its worth to run the market for the time being. I suppose it'll just be a few months of sludging before I'm ready to bring some A game to the big leagues. I'll trudge around leage 2 for a season or two.

This Post:
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9808.466 in reply to 9808.462
Date: 6/22/2009 8:03:54 AM
Kitakyushu
ASL
Overall Posts Rated:
12351235
I day traded last season and I am not proud of it but now my team is stable enough to whoop some teams.. After about 18 players I got down to 28% on a resale. ouch, that made me stop day trading.. peace

Last edited by Yellow cake at 6/22/2009 8:07:38 AM

This Post:
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9808.467 in reply to 9808.466
Date: 6/22/2009 8:39:08 AM
Overall Posts Rated:
196196
I can't believe day traders are finding there way into the Nippon leagues.....shame on you!

Whatever next... maybe they'll find a user in Germany with an arena that can hold more than 30,000 OR maybe we'll discover a farm team in Italy!!!

:D

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