If you would have read, you would have known, that the case here is the following:
1) There is no limit on a player value.
The worst player can be set to market with 1M$ starting price, and be paid that much.
This is just wrong. If a player that is worth way under 1M$ sells for it the GM's will be notified through the automatic cheating tools that this game has. And if a GM finds it to be wrong they change the price to a more fitting price. So this point is void.
Again, you are so helpful with my claims here.
In case the value is wrong means that they inspect it, and DON'T want a player to be overbid or underbid.
SO, as I said, there should be a known and much tighter limit for the auction price for a player.
One big part of this game is having money for your team so that you can buy the best players for your team. Day trading can be one way of boosting your economy so that you can get an advantage over the other managers.
There are taxes when selling to many players as it is that limits day trading to a certain degree. Perhaps these should be higher though. I dont know how hard they hit towards those that trade a lot.
This is not eBay-game.
There is not a single team in the world that buy a bunch of players and expect to sell them on the same season on a much higher price.
And due to the fact that users exploit it, proves that the first paragraph of "automatic tools" are not tight, and not defined enough.