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no april fool?

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This Post:
00
213713.47 in reply to 213713.46
Date: 4/4/2012 9:19:37 AM
Kitakyushu
ASL
Overall Posts Rated:
12341234
another nice write up...a ball for you sir.

This Post:
11
213713.50 in reply to 213713.43
Date: 4/4/2012 11:08:09 AM
Overall Posts Rated:
32293229
Hatrick doesn't even have a game viewer right?

Are you kidding me....you signed up but didn't even watch a game? That is kinda silly don't you think. I mean really..the tactics and the formation set up is golden in Hattrick.
LA-Terfu. I wasn't actually trying to compare the games but just talking about the fact that they have new stuff coming out almost every month. And not stupid stuff either..
And I have to disagree about two points...first..tactics...HT is light years ahead. and a player signing on to be a trainer is not so crazy..teams hire X players for all sorts of jobs after they retire.



Every month is an exaggeration, unless you're talking about their Wednesday releases with minor bugfixes. They do a great job of adding stuff for the supporter package, which I've finally let lapse, but in terms of the actual core game, not so much. Tjecken had mentioned over a year ago that improved match ratings display was a top priority, and then last February the economy made the staff system the new top priority (as it is supposed to be reflected in that). And, well, it's been over a year and no new staff system, little news about the staff system, but they did manage to deliver a steaming pile of rubbish called HT Open and now repackaged that as "Tournaments".

And the tactics, I'm sorry, but BB has the edge on that hands down. When you run LI, or Motion, or whatever, you see how it affects your shot selection. The defenses you run can affect your opponent's shot selection somewhat. On HT, if you run AIM or AOW, whether your tactic rating is disastrous or divine, with about 55% possession and standard chance distributions you would expect maybe one chance to be moved. Obviously, the difference should be made up over a longer period, but when the game is reduced to a small number of chances and the only positive effect of a tactic is the possibility to move one of the chances to/from the center, it's not exactly significant. Of course, it's even worse because not all chances are reported -- so you don't get nearly the number of goals you expect, you don't know if it was bad rolls in possession, having the chances going to the wrong sector, or just bad attack rolls.

This Post:
00
213713.52 in reply to 213713.18
Date: 4/5/2012 3:49:51 AM
Overall Posts Rated:
14651465
these guys had some fun creating this game in university and got enough of it..
we have to wait for the next smart guy to develop something good


I prefer "The Quasar Mass-Luminosity Plane II: High Mass Turnoff Evolution and a Synchronization Puzzle". Makes excellent light reading.

I did the exact same thing. My friends and I at university wrote and made a computer game but we are all busy with other mostly well paying careers and it is long dead and way behind today's standard (last worked on in the mid 90s). We made a few thousand but it was a trivial payback for the time we put into it.

This Post:
33
213713.53 in reply to 213713.32
Date: 4/6/2012 5:43:12 PM
Overall Posts Rated:
506506
Lets step outside my rabbit hole (is that even English?) for this time then, and respond to my big old friend Knecht.

If the developers choose to walk away from this game and pursuit other ventures this is their choice. The only problem I have with this whole situation is how they are doing it - posting a short message explaining the whole situation seems like no big deal to me, but maybe it is for a scientist.posting a short message explaining the whole situation seems like no big deal to me


Indeed I've been invisible for ages, but I'm not sure if anything changed here. I see you still aren't the 'readers-type', Knecht. Let's quote the Season 19's news item, posted just over 2 months ago.

Several users have wondered why we feel constrained by developer resources when we have several BB’s listed on the staff page. To help clear up any confusion, we’d like to share a few details about our current employee structure, as we feel an explanation is due. The founders of BuzzerBeater (Charles, Mark and Forrest) have careers and jobs outside of BuzzerBeater that effectively prevent them from putting long or regular hours into the game. Some, like Raymund, are still learning and are more in a part-time/consultant type of role.


Now go ahead all, shoot your questions at me, see what I can answer. I can't guarantee it's going to be much more than I posted in the last few months, though

Last edited by BB-Patrick at 4/6/2012 5:44:24 PM

This Post:
00
213713.54 in reply to 213713.53
Date: 4/7/2012 1:02:27 AM
Overall Posts Rated:
6868
how about you answer some more of the question in ask the BB's thread?

This Post:
33
213713.55 in reply to 213713.54
Date: 4/7/2012 6:48:35 AM
Overall Posts Rated:
506506
I'm not in a position to answer them anything better than Marin did. Many of the yet unanswered questions relate to in-depth information about how some key aspects of this game behave. That's something for the managers to find out by themselves, in which I think many managers are doing grealty. There is lots of quality research to be found in this forums.

This Post:
00
213713.56 in reply to 213713.55
Date: 4/10/2012 3:51:50 AM
Overall Posts Rated:
959959
but some things are really hard to see from outside, it is hard to analyse stuff like the hidden attribut "team player" for example. I eman you can see fouls on the boxscore, even before you purchase a player but hidden sideeffects with team mates ina n already pretty complex calculation makes it hard to analyse stuff.

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