and look more at the DMI to get an idea of primaries.
GS has sublevels, so only times you can actually read something out of DMI is at the start of the season and when GS is 9. With different salarys for different skills, you have no certain base values you could pin DMI number on in the future. Makes it really hard for newcomers to understand anything.
I must stress it even more. A lot of my basketball friends have turned down my invitations, because the game already is pretty complex at first sight.
salary more relative to actual production
I think the current system induces you to create multiskilled players, that demand lower salary for higher ingame production. Why would anyone want to bail out 2 skill monster trainers, with most black/blue skills. They already tweaked the training system to be more "multiskill friendly".
basically eliminates renting and daytrading which people have complained about forever and a day, there were flamewar threads about renting and daytrading when I signed up, an issue people had before I even heard of BB.
Wasn't this what economical equilibrium was all about. The free agents and salary tweaks at the start of every season. Now that a lot of the teams are near salary cap. Daytrading is not really a big problem any more. Renting a player might be a problem still, but that's why they should implement GS drop (2 whole levels preferably) on every player transfer.
Last edited by Kukoc at 6/17/2012 10:08:47 AM