BuzzerBeater Forums

Help - English > What about your best trainee 3??

What about your best trainee 3??

Set priority
Show messages by
This Post:
00
234374.468 in reply to 234374.466
Date: 10/31/2013 7:58:48 PM
Overall Posts Rated:
432432
It's possible, but you would probably need at least 4 weeks to get both guys' SB at or above prominent.

This Post:
00
234374.469 in reply to 234374.467
Date: 10/31/2013 8:08:30 PM
Overall Posts Rated:
432432
The 19 year old needs OD and PA most importantly. I would train his OD to at least strong and his PA to at least respectable. After that, I recommend mixing JS and 1v1 Guards. When you finish with that, I suggest training REB to average or respectable.

The 22 year old needs a little more PA, and more importantly, better inside skills. I think since he is 22, it will be very difficult and slow to train his IS/ID/REB to a level that would make him a basic SF. Plus, his IS is too low. However, you can mold him into an outside SF.

This Post:
00
234374.471 in reply to 234374.470
Date: 11/9/2013 6:50:29 PM
Overall Posts Rated:
432432
I don't think you should only train ID. The elastic effect (which can be thought of as a rubber band being stretched back and forth) would slow down his ID training.

It works like this: the higher a skill is than a related lower skill, the longer it takes for the higher skill to train. The opposite is true for skills that are lower than a higher related skill. For example, his HA would train a bit faster since it is 4 skills lower than DR. Inversely, his DR would train slower since it is 4 skills higher than HA.

Overall, the plan does sound good. It's a shame he only has perennial allstar potential.

From: rigno
This Post:
00
234374.472 in reply to 234374.471
Date: 11/12/2013 7:34:24 AM
Sea Urchins
Serie A
Overall Posts Rated:
6464
Second Team:
Uh! Sea Urchins
12/7/15/13/13/14/7/8/1/6
21 years old, 6'4"
superstar

He is now a playmaker with good inside skill for a PG/SG. What I can do with him?

1) Build up a great shot for a SG? Then some more OD against other SG.
2) More OD and PA (till 17?) for a super PG that probably will kill my economy.
3) Look at inside skill for a great SF (14/15 in ID and IS, 10+ in RB from 1).


From: Big Dogs

This Post:
00
234374.473 in reply to 234374.472
Date: 11/12/2013 8:34:38 PM
Overall Posts Rated:
432432
I think your best chance would be to make him into an SG that can pass. The only downside is that his salary will rise and JR trains kind of slow (IIRC, JS and OD salary increases when a player is an SG). The upside is that JR doesn't add too much to a player's cap now, and in theory, he will be able to shoot better.

As bad as the PG route is for salary when compared to efficiency, I think the SF plan is worse. It would take him a long while to train his IS/ID and especially his REB, since he is already 21. I do encourage training his IS/ID. Good luck training him.

From: rigno

This Post:
00
234374.474 in reply to 234374.473
Date: 11/13/2013 5:52:15 AM
Sea Urchins
Serie A
Overall Posts Rated:
6464
Second Team:
Uh! Sea Urchins
About SF: 6 season to reach 14/15/10 in IS/ID/RB... maybe are too much. He needs more time to reach 10/10/7 too. SF is not an option.

I think his ID is good for a guard.
He can pass, 14 is a good level (is it?), so he has to be a PG not only for LI or LP. Clearly +1 or more in PA is better but it depends by salary.
SG that can pass? Ok but I have two other shooters with more JS/JR (and less PA); he remains a PG. By the way, JR is a good idea for R&G.

And if I want a D-Rose type of player how much IS+DR+JS I can give to him?



From: Big Dogs

This Post:
00
234374.475 in reply to 234374.474
Date: 11/13/2013 5:14:00 PM
Overall Posts Rated:
432432
He can pass, 14 is a good level (is it?)


14 is a good level of PA.

And if I want a D-Rose type of player how much IS+DR+JS I can give to him?


I'm not too sure, but I think he would need at least 9-10 IS, 16-17 JS, and maybe 16 or 17 DR. The reason why I made JS at that level is because in BB, there is a "rule of thumb" that some people follow. It says that when you face opposing OD, your JS should be at least 3 levels higher to consistently make jumpers. Maybe someone can give you a better guess.

From: rigno

This Post:
00
234374.476 in reply to 234374.475
Date: 11/13/2013 7:25:30 PM
Sea Urchins
Serie A
Overall Posts Rated:
6464
Second Team:
Uh! Sea Urchins
17 in JS and DR? I like it.

Now, please tell me, where is this unwritten manual? No one has wrote it?

From: Big Dogs

This Post:
11
234374.477 in reply to 234374.476
Date: 11/14/2013 5:12:38 PM
Overall Posts Rated:
432432
If I remember correctly, then I have seen forum posts from a while back. I also had a short BB-Mail exchange with Nachtmahr (35050) and this is what he told me:

In BB there is a simple rule: The compaired skills (OD vs. JS and JR ; IS vs. ID and SB etc) should have more than 3 points difference. Let's say I have a guy wit JS 15 and someone defends him with OD 10. That's meaningless. The OD should be at least 12 or 13.

From: rigno

This Post:
00
234374.478 in reply to 234374.477
Date: 11/15/2013 4:53:36 AM
Sea Urchins
Serie A
Overall Posts Rated:
6464
Second Team:
Uh! Sea Urchins
It could be. Probably there are differences if these three points are between 4 and 7 or 15 and 18.

I'm not sure that only one shot (JS or JR) works against OD. I think that they work together (I don't know how).
The same for ID and SB. Maybe they work against IS plus JS where every skill has a different contribute.

But this simple rule is a good check point, for sure. Thanks!

Advertisement