& SpicyMcHaggis™ & montblanc:
Well, your teams have, by order mentioned: 11, 12 and 10 players on team, and you are the one who will make judgments on distribution of minutes in team, you don't even have enough players to cover scrimmages
But OK, let me be little bit more constructive concerning tournament play; firstly, in most cases first five rounds of tournaments could be played with mid-quality players (salaries around 7k) without any serious problems, and to have 3-4 players like those doesn't represent such a big expenditure for leading teams, and of course if you are unlucky with the draw you always have an option to put star players in the game, of course that after few rounds games are becoming more serious, but the benefit also, so is quite logical that effort, or repercussions should be bigger.
GS is a little bit different story, but not from minutes played point of view, more because of random effect, so I would also like to see some changes here, and that changes would involved more precise limits for maintaining level of GS, e.g.
5 GS falls, 35< stay the same or falls <50, 50< stay the same or rise <70, 70< stay the same or falls <90, >90 falls.
I really don't understand what you want, arcade, I've always found most interesting the reality of BB, with all of it's obstacles, e.g. I made mistakes in a way I've run my team, and had to change conception at least twice, but that is the main reason for remaining interested, almost like I was when starting.
P.S. Since you, Rijswijker, started this three in a row comments, I'm replying to you, but I know that you are embracing challenge, so for giving you an answer I've tried to be more constructive in my opinion
Last edited by LA-Kasie K. at 10/1/2009 8:38:16 AM
It is not so important how high can someone jump, more important is who is the last one standing