BuzzerBeater Forums

BB Global (English) > Analyzing pops in Cross-training!

Analyzing pops in Cross-training!

Set priority
Show messages by
From: Marot

This Post:
00
192339.47 in reply to 192339.46
Date: 7/29/2011 6:24:43 PM
Overall Posts Rated:
916916
Will you stop mass crying all the time?

Or will you learn how to read and see the reason of the post?


I doubt you can understand the pov of the managers who dislike this change, when you played only 1 season this game.






From: Manouche

This Post:
00
192339.48 in reply to 192339.45
Date: 7/29/2011 6:27:36 PM
Overall Posts Rated:
699699
You won't really train it, you will have some improvement in it.
If you don't train it, you will still have crap SB, no worries.

From: Marot

This Post:
22
192339.49 in reply to 192339.48
Date: 7/29/2011 6:40:26 PM
Overall Posts Rated:
916916
Ofc i'm worried, because i train SF's, that means i'm training him in all skills, so it can happen that 4-5 skills raise when i dind't want. If one of this skills are rebounds or ID, or JS or OD i'll have to pay a lot and maybe i have to sell them.

Why i need to be punished with skills raising when i'm a manager who trained his players in a multiskilled way?

One of them the worst skill is 7 in SB.



If BB's are SOOOO worried about the 400k players then change the salary formula, but don't change the training system ¡¡¡

From: Phantum

This Post:
11
192339.50 in reply to 192339.45
Date: 7/29/2011 6:46:31 PM
Overall Posts Rated:
5050
I know it's very hard for you to understand breath hard and concentrate.. relax.. I will bold it for you. Is it easy enough?

4) But...I don't believe you!

I'm not sure how I'd answer this one, but I will ask: if you were given the option to avoid skill increases from cross-training (all other effects would continue to apply; you'd just be giving up on increases with zero compensation), would you want it? If enough people actually would prefer that, it would be easy for us to implement...



From: Manouche

This Post:
11
192339.51 in reply to 192339.49
Date: 7/29/2011 6:55:15 PM
Overall Posts Rated:
699699
In how many seasons of training are you expecting 4-5 full level skills raises in unwanted skills for a multiskilled ?

How many skills you don't want to train in your multiskilleds ?
Multiskilled is different from outside/inside beast. To me, a multiskilled doesn't have more than 2 untrained skills. He shouldn't have many skills you don't want to improve at all.

This Post:
00
192339.52 in reply to 192339.51
Date: 7/29/2011 8:32:44 PM
Overall Posts Rated:
4444
I perfectly share Marot's complaint, and I'm explaining why:

Since I started the game and signed my trainees, I was concerned of their "final skills look".

2 of them are "perennial allstar", and I am afraid that, in the long range, I will be sacrificing in two seasons time (once they cap) a SB-RB level instead of a JS, OD or JR. My players are "particularly trained", and thanks to this unexpected pops they will not be that decisive.

From: kLepTo
This Post:
33
192339.53 in reply to 192339.52
Date: 7/29/2011 9:09:43 PM
Overall Posts Rated:
102102
If it's an unwanted skill, then it's an untrained skill. If it's an untrained skill then it's probably respectable or less. Worst case scenario: You're training a PG with all legendaries in JS, JR, OD, HN, DR, PA. Then a random inside skill pops - IS (negligible), ID (no change), REB (3% bump in an already 900k salary), SB (no change). (All numbers are estimate). I think a lot of people are overreacting.
1) So you're 60k 22 year old superstar is now 65k because of random pops. Small price to pay for making it harder to train 400k giants.
2) By slowing down primary skills training and redistributing it neglected skills, you're actually slowing salary increase.

So now the argument boils down to "well I want to do what I want, let me do whatever I want." This is like the regulation vs. deragulation debate in economics. I vote for more regulation by our benevolent BB overlords. They have more reason to keep this game in check because they have more to lose.

This Post:
11
192339.55 in reply to 192339.54
Date: 7/29/2011 10:50:07 PM
Overall Posts Rated:
458458
Any player that experiences a random pop from cross-training must have an extremely high sublevel to pop since the highest level one of the these random pops could be is somewhere around .07. (IS takes 1-2 weeks so it's about .7 or so for one full training at single position. 10% of that is.07.)

Last edited by somdetsfinest at 7/29/2011 11:20:07 PM

Once I scored a basket that still makes me laugh.
This Post:
00
192339.57 in reply to 192339.56
Date: 7/29/2011 11:02:41 PM
Overall Posts Rated:
209209
I'm not convinced cross training from FT and ST training is faster because FT and ST train faster. Not until I see some evidence.

So when they give off 10% its a full .1 or so which is why so many of these reported random pops are from FT/ST training.....

This is because most teams only played 2 games last week.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
Advertisement