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The Game Shape Training Discussion

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This Post:
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262676.48 in reply to 262676.47
Date: 10/11/2014 3:33:08 PM
Overall Posts Rated:
3939
I have always operated under the assumption that past weeks had an effect on GS, not that just week. For example, if a player has played 80+ minutes in previous weeks, his GS will jump much faster and higher if I only play him like 48-50 minutes that week, rather than the optimal 60-65. Under this assumption, I can usually predict my players gameshapes pretty well, obviously other than your players can drop from proficient to strong gameshape for seemingly no reason at all.

This Post:
77
262676.49 in reply to 262676.11
Date: 10/27/2014 2:58:11 PM
Overall Posts Rated:
196196
They should remove the damn thing completely!

Make it dependent only to minutes management.


I don't fully agree here. Game Shape training does need to be in the game because this is a fantasy simulation. I know I have forgotten to set a scrimmage game training rotation in the past. In one particular case, it was the week before the playoffs!

If I did not have the option of GS training, I would of not promoted that season.

So while it may not be the greatest thing in the world, it does need to exist for time when team owners forget to log in.

I would be happy with GS training 3-4 times per year. That would protect me from my own stupidity... while not letting it get to abusive.

Hamakto

This Post:
00
262676.50 in reply to 262676.49
Date: 10/27/2014 5:35:38 PM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Good point.