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USA - III.7 > Season 64!

Season 64!

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From: Mongo
This Post:
00
323113.47 in reply to 323113.46
Date: 3/26/2024 6:34:21 PM
Dark Matter
III.7
Overall Posts Rated:
1111
I would encourage everyone to use TIE against my team. I think it’s advisable to help make the games a little more competitive…😫
Since I‘ll be using Normal or CT and my geezers can use all the help they can get! So please, help us out! Lol! I’m begging ya!😆

This Post:
44
323113.48 in reply to 323113.46
Date: 3/26/2024 8:00:19 PM
Mos Eisley Imperials
II.3
Overall Posts Rated:
150150
From what I've been told, the sim computes the winner first and then fills in the details.


The only place I've ever seen this quoted is from people who are salty (or commiserating with someone who is being salty) about a perceived "unfair"/"unlucky" loss.

Just from a logical perspective, it doesn't really pass the sniff test. What's even the point of having individual player skills if you're not going to simulate individual chances / possessions based on those skills? They might as well just give you buttons to choose players based on their salary and then you slap in your desired lineup, it calculates chance to win based on relative starter-weighted salary, and then picks random bullshit stats.

It's been adequately confirmed by official sources and long term observation that there are players who have a hidden "aggressiveness" trait, which makes them more likely to both draw and commit fouls. In addition, it's been confirmed by official sources that a significant factor in determining non-shooting fouls is the OD/ID of a player, while SB has some contribution to determining shooting fouls. I would expect (though I haven't seen official confirmation one way or the other) that stamina also indirectly contributes to fouling rate, as players with lower stamina will deplete their "effective" stats faster than players with higher stamina, and thus the low stamina players will be more likely to pick up fouls as they play more minutes.

This Post:
00
323113.49 in reply to 323113.43
Date: 4/4/2024 10:51:24 PM
Slashing Dragons
III.7
Overall Posts Rated:
3939
2 weeks in a row with cup wins over D2 teams, very nice!

This Post:
11
323113.52 in reply to 323113.51
Date: 4/6/2024 8:48:00 AM
Slashing Dragons
III.7
Overall Posts Rated:
3939
I am #14 in Tier 6 atm, but that can of course change fast. Still have to win at least 2 more games.

This Post:
00
323113.53 in reply to 323113.51
Date: 4/6/2024 12:38:49 PM
Monster Island Kaiju
III.7
Overall Posts Rated:
7474
Rashmonsters is/are still in contention in Tier 5.

This Post:
11
323113.55 in reply to 323113.54
Date: 4/9/2024 5:46:50 PM
Slashing Dragons
III.7
Overall Posts Rated:
3939
Looks to be some good matchups tonights as there are 3 matchups of teams that would be in the playoffs if they started today. Big 8 is home tonight, so Great 8 teams are at a slight disadvantage.

#2 Drunken Sconnies at #1 Mighty Moose Rockets - (https://buzzerbeater.com/community/rivalry.aspx?team1=2332...)
These teams played each other 5 times back in Season 40-41, and then once each of the last two seasons. Drunken Sconnies has won 4 of the 7 matchups overall, but Mighty Moose has won the matchup both of the last two seasons.

#1 Rashmonsters at #2 Slashing Dragons - (https://buzzerbeater.com/community/rivalry.aspx?team1=2387...)
The first matchup between these two teams was last season. Slashing Dragons had HCA last season as well and was able to pull off the victory.

#3 Evergreen Xenos at #4 SKILLZ THAT KILLZ - (https://buzzerbeater.com/community/rivalry.aspx?team1=2648...)
The first matchup ever between these two teams.

This Post:
33
323113.56 in reply to 323113.55
Date: 4/9/2024 10:57:25 PM
Evergreen Xenos
III.7
Overall Posts Rated:
1111
I'm not blaming the refs, I'm just saying we shot 0-0 from the line tonight so it's their fault.

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