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Training minutes in walkover

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From: Kukoc

This Post:
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141058.48 in reply to 141058.45
Date: 4/29/2010 12:56:48 PM
Overall Posts Rated:
13361336
It happened in 3rd place rematch this year in BBL. One of the teams forfeited and I have seen forfeits before. What the hell is cancelled game? Someone will get a win, depending which team fails to show up. So it's a forfeit.
Now if a team is trying to be successful and have 5 high salary players then we all know this is not a good option

The point of this game is that everyone can play it the way they want. So if someone wants to have 5 players he can do it. There are plenty of ways to play the game. Anyone can choose their own way. Is it the best way to play. Probably not, but it's not up to us to decide it.
Are you sure 300-14 is better suited than 25-0? Actually we can not know how easy it is to tone down those lucky fans and how much extra resource creating those scrub players will take.

From: Stauder

This Post:
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141058.49 in reply to 141058.48
Date: 4/29/2010 7:41:48 PM
Overall Posts Rated:
246246
Yes they can play the way they want, BUT if they play with 5 players and one gets injured then they are taking that risk, therefore somebody else should not pay the price for that. They should live with the consequence which is buying another player OR what could easily be done is automatically assigned players with no salary and no capability of being trained. A token fill-in they must play until their roster is valid. If not this then assign a lucky fan to play with the healthy players.

I mean any system which allows ANYBODY that wants to screw a team to field an invalid roster and force a forfeit is undoubtedly flawed. It's not that hard to see this so why are you defending such a flawed system? I just find it funny that you are so against any kind of change. It's like you choose not to try and find a better way, but accept the way it is and defend it until the end. If you would try and work through the issue and give some constructive feedback rather than a bold defense against anything that suggests a better way then I think this could be a very great thread for the admins. This is not me insulting the current system, that's why I'm trying to actually fix the problem and not just complain about, you know? Any great game evolves and what I am suggesting is very constructive and not so drastic. Now there are other things which would be great to change as well, but that's another completely different thread.

Last edited by Stauder at 4/29/2010 7:46:34 PM

This Post:
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141058.50 in reply to 141058.47
Date: 4/29/2010 7:57:17 PM
Overall Posts Rated:
246246
I'm not completely sure I understand what you are trying to say, so forgive me if I misinterpret. I also realize this is just your opinion, but if this opinion is fairly accurate (which it probably is with your wide range of experience) here is my take.

First, fouls should depend on aggressiveness to a point. Teams that play pressure defense may foul more, however if one team is far superior then the pressure should not result in fouls as the team they are playing are very poor offensively, which in turn shouldn't allow them to draw fouls. When you are a "lucky fan" you should not draw fouls and you should commit more fouls. This is just common logic. Your better players in real basketball are able to draw more fouls because of their skill level and athleticism being superior. They should commit less fouls as well because they are able to keep up with the offensive player without having to reach in or hack. Just using common basketball logic a "lucky fan" is not nearly as good as the players on the court, which in turn should make them act in a way that doesn't allow them to draw fouls....well maybe they would very rarely.

So basically after saying all of that it seems that I partially agree with you, but I believe you can play more aggressive and still not foul very often if your opponent is very poor in skill.

This Post:
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141058.51 in reply to 141058.50
Date: 4/29/2010 8:38:38 PM
Overall Posts Rated:
959959
in RL this might be right but here it seems to be different after my experience, i checked NT games who are decided by are clear margin(+30) in the past to compare the number of fouls with teams of different skill level and is was nearly the same even when italy plays against a 20 user country.

And aggresiness is a hidden attribute of a player and not connected to tactics.

This Post:
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141058.52 in reply to 141058.51
Date: 4/29/2010 11:12:16 PM
Overall Posts Rated:
246246
I was not saying I knew how BB worked, I was using common sense and logic to explain how fouls should primarily work and I agree you could combine what I spoke of with a SMALLfactor of randomness and hidden "knack to foul."

From: Kukoc

This Post:
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141058.53 in reply to 141058.49
Date: 4/30/2010 2:56:51 AM
Overall Posts Rated:
13361336
I don't understand, how are you paying the price? You get training minutes and you can play tie. Forfeiting team does not get training minutes and get's a *, making him lose point difference tiebreaker. They are punished enough, thus there is no need of assigning players to those teams from air. With 3 players you can play a game, below that it will be a forfeit.
I'm not against any change, just against changes that make no sense. How is forfeit flawed? Remember we are talking about the whole BB not just lower leagues. I would not like someone having the league record from one of these games. Scoring 100 points or whatever. If a team goes bankrupt, all players will be listed, he might end up forfeiting the rest of the season. About one game for everyone in the league. Then he relegates.
How many forfeits have you had? 1? Did it screw up your game? I also like the fact that teams fielding only 5 players for training purposes, could have 2 injuries and one foul out -> thus losing all training. Risk reward.
Remember we can not change things just for the sake of change. I can't wait to see your other suggestions.

Last edited by Kukoc at 4/30/2010 2:57:25 AM

From: Stauder

This Post:
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141058.54 in reply to 141058.53
Date: 4/30/2010 8:05:22 AM
Overall Posts Rated:
246246
When I had my forfeit I wasn't even knowledgeable enough for it to affect me, admittedly. It's not about me, it's about the greater good and the fact that you argue for realism.....well this is not realism and anybody with a lick of common sense would see this. I think outside of the stubborn hierarchy of this game most would agree, but we all know that logical changes won't happen. The fact that you state this is not whatsoever flawed after you argue for realism is ridiculous. This is my last post concerning this topic as I am no longer willing to offer up multiple ideas only to have someone who could care less about the improvement of the game argue with ignorance just to keep the game as it is.

I will continue playing BB because it is fun, BUT I do this knowing improvements will be few and far between because of people like you. This is not change for the sake of change. It is change for the sake of creating a less flawed system and a better way of doing things. Just because it does not affect members very often does not mean the system should stay the same. Anytime a player is allowed to have the power of voluntarily doing something like this is not acceptable. Yes they get punished to an extent, but if they are not going to the playoffs or close to the last relegation spot, then it really doesn't matter to them. If you made them cut all their players down to 2 then it might affect them a little more....and that would be a very small change of creating automatic lineups with the players on the roster if there are enough. You do not want change because it is always easier to stay in the same place and accept the way things have always been. The changes I suggest are not complex in nature and it could make things BETTER and people could still play the game they want, they just wouldn't be able to screw each other over. You are not acceptable to ANY idea or even try to constructively criticize things. How you are an "asset" to the BB community and are able to have y our position is beyond me...

Last edited by Stauder at 4/30/2010 8:06:20 AM

From: Rycka

This Post:
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141058.55 in reply to 141058.54
Date: 4/30/2010 8:23:48 AM
Overall Posts Rated:
272272
i think your system would be more flawed than it is now. if you automatically create weak players that will participate in league games, then what results will we have? like la-kukoc said 300-14? then the country records would be most points 200, most rebounds 120 by player. will this be less flawed system? also league records, player histories of quintuple-doubles with a salary 6k.

From: Kukoc

This Post:
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141058.56 in reply to 141058.54
Date: 4/30/2010 9:12:13 AM
Overall Posts Rated:
13361336
You are getting too emotional about this.
I gave an example what would happen if we had a forfeit like in real life. No played minutes. How you managed to read something else out of it, I do not understand. There are so many things in this game that work differently compared to real life -> why? because it suits the game and not everything can be transfered into the game. Examples: Arena, staff salary, training etc.
Please get it through you thick scull, your suggestion is not an improvement. I have given you plenty of reasons why your suggestion would not work, you just disregard them.
Could you please post your other suggestions (you said you have a lot of them), perhaps some of them are good. From those we can also evaluate how much you understand the game and see links between different areas of the game.

From: Stauder

This Post:
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141058.57 in reply to 141058.56
Date: 4/30/2010 5:52:34 PM
Overall Posts Rated:
246246
I have read your arguments thoroughly and they all contradict what you argued earlier in the thread about realism.

No played minutes is a forfeit.
Forfeits don't happen in real life.
Training is not done during games in real life. GET THAT THROUGH YOUR THICK SKULL.

My suggestion was not to employ more realism, but to make a more fair system. You added the realism portion to your argument earlier before I even posted.

Now as to the 300-14 comment...that is easily fixed by a maximum Point Differential earned for ANY league game, which I think should be employed anyway as it is in many leagues. Cap it at 30 or so and that's an easy fix. So you win by 276, but you get the max PD of 30 and still your guys get trained as they should have been.

Like I said though, advancement in the game is resisted and therefore the game will not grow or improve very quickly. I am content in playing it how it is and I still have fun, but do not hold out any hope whatsoever of it getting better. I have other friends that have been playing far longer than I that feel the same way.

Last edited by Stauder at 4/30/2010 5:54:28 PM

From: Kukoc

This Post:
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141058.58 in reply to 141058.57
Date: 4/30/2010 6:08:54 PM
Overall Posts Rated:
13361336
Forfeits don't happen in real life.

How can you still claim that when I gave you an example from real life? Are you saying there are no forfeits in USA? Because there are forfeits in basketball. Training system suits the game.
maximum Point Differential.Cap it at 30 or so and that's an easy fix.

So you want to cap any higher win at 30? You are not making any sence. If I win someone with a 45 point margin why should it be taken away from me? There are no minute penaltys for the losing team? This bit showed exactly you have no idea how things work.
Like I said though, advancement in the game is resisted

Have you been playing last 3 seasons? The game has evolved considerably. With a lot of new additions. This is the best game online and it's constantly getting better. I also do not believe you have friends:)

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