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Pillory

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This Post:
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174125.49 in reply to 174125.48
Date: 2/11/2011 10:41:57 AM
Overall Posts Rated:
136136
Let me explain how destruction teams work.

Team A places a player worth 200k in market for sale for 200k, team B (destruction team) places a bid for that player for 600k and therefore buys player and then places player in market for 1k.

Someone obviously reports this and GMs do their research. You are telling me that the only problem this causes is an adjustment on price and nothing else? Cause in my eyes this might imply something a lot worse. Especially if it happens more than once. I.e. 3-4 times.

It might imply in the eyes of community and GMs, that this team is making other teams in order to sell players in higher value. Hence transfer of money, and having more than one account.

And its almost impossible to prove that team B (destruction team) is independend of Team A.

Plus in addition to issue of illegal transfer or more than one teams, there is another problem. Lets assume that manager of Team A is clever, and he will not use the entire amount he made i.e. 600k for new transfers, instead he should report the incident to GM and wait for adjustment/fine. However, if that fine/adjustment is completely dependant on view of GMs, he might have already used some of that money for buying other players and have only kept smaller amount for fine than one required. What happens then? He might be in negative money, and hence be forced to sell players in order to settle this.

Therfore impact of destruction teams far greater than you are suggesting.

thanks

p.s.

to go back to the point of this thread, the real argument that i have heard so far against the idea suggested, is that GMs will spend more time than they have, having to write all the punishments and penalties!!!! Because frankly having a pillory would not mean that GMs would have to discuss their penalties. Same rule of no public discussion would apply.

Surely time consuming is no reason to stop a suggestion especially if there are benefits from such a suggestion.

I compeltely understand the point that GMs volunteer, and work for free, but i am paying money, and other users also pay money, so surely this is not, in my eyes, a sufficient excuse not to go ahead with this suggestion. At the end of the day, assign this job to another user, someone like a GM-assistant, whose only responsibility will be the pillory. There are ways around it, if the only negative is the extra time required for implementing the idea.

I am suprised we havent heard from a BB to see how practical such an idea is, and also to hear their views on pros and cons of this.

Aris kai den eimai kala
This Post:
00
174125.51 in reply to 174125.48
Date: 2/11/2011 10:55:03 AM
Overall Posts Rated:
9494
But if people stop to report cheaters, yes, maybe they will win, and people will lose..



:)))))))) give then those people whom their help you seek something to know their time spent worth something...

that list can only be a step forward...i might even consider start reporting inapporpriate gameplay...:)

This Post:
00
174125.53 in reply to 174125.50
Date: 2/11/2011 11:08:42 AM
Overall Posts Rated:
136136
I completely agree with your point that first fix current issues and bugs, but that is irrelevant as to whether a pillory is a good suggestion or not.

I dont think that anyone implied to do the suggestion of Pillory now, of course it takes time to think about it and then to implement it, the thread is simply discussing the idea here, and trying to reach a conclusion. The timing, in my view, was not discussed.

So are you basically saying, in reply to my post, that the Pillory idea is something worth considering, once all other issues and bugs are fixed, and that perhaps there is something positive in this, and if carefully thought through its something that will add value to the game, and will encourage users not to cheat and cheaters to be scared or discarded???

------
Back to the destruction point: As for team A, even if he reports himself, what stops a GM from assuming that he still has created a number of teams to bid on his players??? Nothing!!!And that if it happens frequently he might lose all credibility too even if he reports himself ...

Aris kai den eimai kala
This Post:
00
174125.54 in reply to 174125.52
Date: 2/11/2011 11:19:01 AM
Overall Posts Rated:
9494
dont think i deserved sarcasm but no hard feelings....:)))

am glad as well u agree that there is something positive here with creating a pillory.
lets hope if all other bugs are fixed then someone can spent some time in sorting this out

This Post:
00
174125.55 in reply to 174125.53
Date: 2/11/2011 11:43:07 AM
Overall Posts Rated:
959959
So are you basically saying, in reply to my post, that the Pillory idea is something worth considering, once all other issues and bugs are fixed, and that perhaps there is something positive in this, and if carefully thought through its something that will add value to the game, and will encourage users not to cheat and cheaters to be scared or discarded???


i don't think that this would be the result ;)

This Post:
00
174125.56 in reply to 174125.55
Date: 2/11/2011 11:46:21 AM
Overall Posts Rated:
136136
i don't think that this would be the result ;)


.....but instead what would be the result??? In your own words??

Aris kai den eimai kala
This Post:
00
174125.57 in reply to 174125.56
Date: 2/11/2011 12:18:49 PM
Overall Posts Rated:
959959
i don't think that this would be the result ;)


.....but instead what would be the result??? In your own words??


1. people complaining that "obvious" cheaters ained banned(but sometimes it is better to wait a bit to find all teams, and often obvious isn't obvious)

2. People getting on the Pillory for nothing, which isn't a good feeling. Or more of case 1.(the mentioned deconstruction teams for example, or also lazy team without market knowledge who bid a lot to avoid an bidwar)

3. More Cheaters complaining about to harsh punishment, with pointing to other cases where they didn't know all facts.

4. and player try to act in a grey area where the risk is maybe more valuable then the punishment

5. No additional effect of scare for cheater, you already see that GM handling things and i think you don't need names for that.

6. Not really useful informations for user, which lead to lot of missunderstandings. Because pillorys are used most times in online games, where there are temporarely bans, and more direkt fights so that it might be important to know when he comeback to protects your goods.

7. people complaining we don't do anything, because they miss the entrys etc.


Last edited by CrazyEye at 2/11/2011 12:21:38 PM

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