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Suggestions > Having history TL

Having history TL (thread closed)

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This Post:
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210662.48 in reply to 210662.47
Date: 2/19/2012 4:45:12 PM
Overall Posts Rated:
13691369
My assumption of the last 20,000 Pini suggestion posts is, that you lack understanding for how things currently work and keep coming up with isolated "fixes" which would lead to a giant mess you would not spend a single week on before leaving the game as you are currently designing it.

And you don´t even understand my last post. You don´t need the exact date - if you have a basic idea about how a player looks like, it´s only a matter of a few tries to get information about his complete b-skill set by your suggested method of TLH. You would only support coaches with some kind of a stalker personality which would be able to invest some time into "actively" scouting opponents via TL and TLH. In fact, your version of the TLH would most likely worsen things for new teams and players who don´t want to spend 18 hours a day on BB, as it would open up plenty ways of working with the TLH filters to actually track down all your opponents skills. The way some tools work would add up to the problem.

It´s alot easier to simply open up all skills, and that would save TONS of server performance.

You have not come up with a single valid point about why your TLH would be any better than a new and fixed TPE, instead you fail to answer the points about server performance and database stuff. But now that you´re running out of any serious argument, you simply rack up conspiracy theories again...

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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210662.49 in reply to 210662.48
Date: 2/19/2012 5:05:17 PM
Overall Posts Rated:
105105
The good thing... You make me laugh... :D

Your arguments are so transparent and keeps avoiding the real reason why you prefer not having this suggestion that it just making your arguments even more light-weighted than there already are.
The only luck you have here is that I'm not sure there is an option to make it more light-weighted than they are already.

You did not find a single flaw in a suggestion that has a lot (and I brought them all).

To each "claim" that had been brought with a single mean to prevent this suggestion for being implementing, I brought a solution or a contradiction to what it "claims".

And as I wrote few times in the past, and I guess that also on this thread, when those who tries to block suggestion that will make it more a BB-management game fails doing so, they choose to attack the performance and implementation side, as if they have any knowledge whatsoever about that.
This may mislead some of the users.
It will not do so for the BBs who will read this.
Maybe it will make them laugh... [and now that I have a closure to the starting of this message I can finish it...]

This Post:
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210662.50 in reply to 210662.49
Date: 2/19/2012 5:20:49 PM
Overall Posts Rated:
13691369
Server load. Not targeted. You keep insulting and ranting, and still not adressing the biggest flaw. Server load.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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210662.51 in reply to 210662.50
Date: 2/19/2012 5:49:54 PM
Overall Posts Rated:
105105
Server load. Not targeted. You keep insulting and ranting, and still not adressing the biggest flaw. Server load.
What is the current server load? By how much it will increase due to this suggestion?
You keep pretending to know those information, but you can only fool innocent users and not the BBs or their implementers.

BTW - some of the biggest fraud on grosaries (and others) is to say (for example) that "product A" has more Calcium (for example) than any competitor at their market.
But when the user / buyer is not that innocent, he finds out that there is no product at that market that would affect them getting to the recommended volume of Calcium per day, as all of the products (at that specific market) has a very low value of Calcium that can be called "nothing" when comparing to this recommended value.
This is what seems that you are trying to do with this "server load" ridiculous "claim".

Last edited by Pini פיני at 2/19/2012 5:52:17 PM

This Post:
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210662.52 in reply to 210662.51
Date: 2/19/2012 6:02:21 PM
Overall Posts Rated:
13691369
Smoke bombs, insultings, distractions, and still not single point ...

Let´s try again:

Which part about your TLH proposal is so much better than the modified and reworked TPE (which is proposed) that it justifies the extra server load?

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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210662.53 in reply to 210662.52
Date: 2/19/2012 6:06:57 PM
Overall Posts Rated:
105105
Smoke bombs, insultings, distractions, and still not single point ...
Yes, I know your method. No need to say the obvious...

Which part about your TLH proposal is so much better than the modified and reworked TPE (which is proposed) that it justifies the extra server load?
For example... thosehttp://www.buzzerbeater.com/community/forum/read.aspx?thr...

This Post:
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210662.54 in reply to 210662.53
Date: 2/19/2012 6:09:43 PM
Overall Posts Rated:
13691369
This is the oppositte of an anonymous approach. With the variables you´re offering it would be easy to get to know the skills of any given player (you know his selling prize, when he was sold, potential, size and nationality in advance). Why don´t you simply ask for non-hidden skills? Would be far less performance nightmare...

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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210662.56 in reply to 210662.45
Date: 2/20/2012 3:34:41 AM
Overall Posts Rated:
587587
As it will not have that, and in addition, it could not, by definition, using the TPE, get information about the time each deal had been made, it is inferior to the TLH suggestion, and hence less preferred.

What I can take home from your explanation is that you think there is some definition of transfer price estimation that makes improvements and/or additional features for said functionality impossible. I don't understand where such a definition comes from, nor do I understand what makes it impossible to simply change such a weird definition.

What is interesting for me to hear, is why one will try to support a TPE suggestion when all of that are proving the added value of the TLH suggestion.
Not only that, supporting one, and finding the other a bad suggestion that would do harm (harm to whom...).
I know what I believe the reason is...

You have proved nothing as far as I can tell. As long as there are sufficient measures to prevent finding the skills of a specific player, and the functionality can be implemented such that it does not tie up too many resources on the servers, the "harm" (of your TLH suggestion) you are referring to is pretty much limited to the removal of TPE from the player page. That's how I see it anyway. I don't understand why you believe this makes me or anyone else think the overall suggestion is all bad. I am saying no such thing. I simply prefer having a TPE on the player page, since that is where it is most needed and it is actually a useful tool. Clearly the TPE can stay on the player page and the improved TPE search functionality (TLH) can be on a separate page as per your suggestion.

If you are questioning the game design choice of keeping the player skills invisible to other managers, we will just have to agree to disagree on that issue. Making it possible to unmask skills of any tranfered player would be a huge change to the overall game, benefiting a very small group of users (those who have and take the time to do extra market analysis and detective work). That is unacceptable.

Last edited by GM-WallyOop at 2/20/2012 3:35:43 AM

This Post:
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210662.57 in reply to 210662.35
Date: 2/20/2012 4:30:08 AM
Overall Posts Rated:
959959
there is more then just best skill and potential, thats easy to find out.