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BB Global (English) > should BB take Li off the game

should BB take Li off the game

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This Post:
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265255.48 in reply to 265255.45
Date: 12/5/2014 5:02:07 AM
Stavanger Titans
II.1
Overall Posts Rated:
20422042
Second Team:
The Vikings
What is Stamina 15 good for ?

And a C with ID 10 is ridiculous, at league level 3 he is a victim ...

Hell Ya - We are coming from the North to conquer your arena ...
This Post:
00
265255.50 in reply to 265255.49
Date: 12/5/2014 5:20:24 AM
Stavanger Titans
II.1
Overall Posts Rated:
20422042
Second Team:
The Vikings
And it is a huge amount of wasted training time .... But the post speaks for it self, like wolph said.

Hell Ya - We are coming from the North to conquer your arena ...
This Post:
00
265255.52 in reply to 265255.48
Date: 12/5/2014 9:38:28 AM
Overall Posts Rated:
137137
stamina is good for tactical pace, Gs is good for pace /performance ( I may have those backwards). which fall down on exp. which leads to skills. etc etc. Iot 100% on the Ge but im talking from a tactical aspect.

Every league different, in motion Id is not all that important. that would fall on your leagues and defensive personal like more than motion out right. I just put a number to show the quality of importance not that he need a 10 solid to perfect ..( meaning the higher the better). Taster's choice

From: Mr. Glass

This Post:
00
265255.53 in reply to 265255.47
Date: 12/5/2014 10:03:00 AM
Overall Posts Rated:
137137
the Pg/C run motion not the sg. Every position plays a said role to perfect. A Sg wouldn't do all the work or make it work perfectly every position need a certain amount of skill to make it work. Not all positions skills are the same for every league nor player in the tactic . This is the low end showing,not the high end . Im showing motion center. his job is not to rebound, his job to pass and defend sf/pf are the rebounders. I also like sg to rebound.

This your base start not your perfect build.


The center need passing because he is the weak end in passing in motion and better option to set up shot to your players you need scorer helpers in motion( assist). Everyone cant have the same about of passing . Pg /c in motion in passing work better to my understanding. Sg are to shoot same as for -sf pf- pg can shoot if he has the skill. But that's taster choice.

If the center is getting 8-9 assist, pg 13 -14 assist every game and ft points getting a few as well.. you really cant stop that. I don't feel rebounds are that end breaker important in motion in center. I think flow /assist and great defense is the key to most fast pace offenses.. Rebounds wont matter when your scoring and the ft line is your favor.

Now if want to to. you can have those rebounds on the bench also great defense. But from my view center's don't need to be rebounding much, jus defending and passing and getting to the ft line.

This Post:
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265255.55 in reply to 265255.49
Date: 12/5/2014 10:27:24 AM
Overall Posts Rated:
137137
No. im not ,Please don't put words in my mouth...15 would be with enthu bounses. which fall on Gs /stamina( yes they all connected in a way).10 is the highest for stamina. When I put "Max" I clearly said it indicates to be very important for the tactic and player position not a said value number.. if you can read. Which I doubt sometimes.

But I don't have the perfect build and there no such thing as that . Because every league level is differ in strength what you get/got is a guesstimate or a average number closest which I showed as a base number for the position to work to it highest, not to it's final.


I play within the tactics and win. There-for I know what im talking about./? Do you?
.



This Post:
11
265255.57 in reply to 265255.56
Date: 12/5/2014 11:08:00 AM
Stavanger Titans
II.1
Overall Posts Rated:
20422042
Second Team:
The Vikings
He is winning ... in a bot league. So he is as good as me

Hell Ya - We are coming from the North to conquer your arena ...
This Post:
66
265255.58 in reply to 265255.45
Date: 12/6/2014 8:26:10 AM
Overall Posts Rated:
20382038
Motion sg in my opinion should look like this..

Jump Shot: 12 Jump Range: 13
Outside Def.: 13 Handling: 12
Driving: 15 Passing: inept (6 )
Inside Shot: 9 Inside Def.: 8
Rebounding: 9 Shot Blocking:9
Stamina: 15 Free Throw:15

Experience: ???


anything higher than that is a imbalance. Which draws more attention to the next player to pick up the slack , which I think is a great, great thing.. Motion is ran by passing and team flow exp. pace.. the sf does a bit of everything it still depends on your best shooter regardless of who that may be.. also the foe od/id


motion center would look like this in my opinion

Jump Shot:10 Jump Range: 11
Outside Def.: 14 Handling: 8
Driving: 6 Passing:13
Inside Shot: 9 Inside Def.:10
Rebounding:8 Shot Blocking: 9
Stamina: 10 Free Throw: 14

Experience:????

this is a motion center the best I could create to predict. I think inside shot could be 10-11 im not 100%.. the ft has to the highest point on him to produce points and take shots. this will exploit a OD and id.


Push the ball is Ran by the pg/sg /sf/ is fast and based on exp. As far as that goes I think Jr/jr and driving a play huge factor also handling. I'm not sure to speak on player field placement and team timing. That is debatable thing but I assume its true in a way for mass point production or over all in the tactic. I would say the more flow and exp the better it works.. I put Max to show these are the very important factors. these skill are for all 3. position pf/c I will not tell. I will not and Cant spoil it all..

Jump Shot: 12-14 Jump Range:13-14
Outside Def.:??? Handling:12-15
Driving: Max Passing: max
Inside Shot: max Inside Def.: ???
Rebounding: 11 Shot Blocking: 9
Stamina: max Free Throw:10

Experience: ???


I think R&G offense creation is no different the push the ball. I would change a few things. Do don't need much passing in run in only in the PG and Pf to me thats the deal breaker. Ifyou want sg to be lethal. there you go. when I put max it show this skill that is important. the one I put a said number they are important by strength code. depends on you as a managers really more than my personal opinion r said number put.

Jump Shot: max Jump Range:max
Outside Def.: 8 Handling: max
Driving: max Passing: 5
Inside Shot: max Inside Def.: 6
Rebounding: 8 Shot Blocking: ???
Stamina: max Free Throw: 15

Experience: ???


Every position need some slighlty different skill based on position please note that. Every tactic cost more than the next. I don't think R&G work with flow much,,I think its a erratic very unpredictable tactic based on skill out right and passing. stain Gs a lot factors.. I think live by the sword by sword. but I balance your player correctly or close to that you cant beat it. I would put the pg passing the highest also the pf.


feel free to correct me.



Mr. Glass. Its official now. Im ur biggest fan. I thought "Trainerman" is BBs king of writing books of nonsense. But u my friend............respect :)



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