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Suggestions > Balance the luxury tax in the future

Balance the luxury tax in the future

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This Post:
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277294.48 in reply to 277294.43
Date: 2/22/2016 6:48:43 PM
Edson Rush
III.3
Overall Posts Rated:
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In saying that, the initial cost of a trainer is reducing the profit significantly.


You're right. Trying to make a profit with a high level trainer is tough. If you're going to go for those trainers it almost makes sense to buy the super high salary ones. I've read on forums that analyzed trainers effectiveness that a lvl 4 trainer is about 92% as fast as a lvl 7 so training for profit is probably best done with low level trainers.

Money needs to be syphoned out of the economy, not redistributed back into the system.


On the plus side at least high staff prices siphon money out of the system, however, I do agree with you that staff prices are much too high. The thing is though, unlike player prices, the BBs can easily lower staff prices just by creating more staff. I wonder why they don't do this?

Last edited by Mountaineer at 2/22/2016 7:34:06 PM

This Post:
11
277294.49 in reply to 277294.48
Date: 2/22/2016 8:22:13 PM
Overall Posts Rated:
117117
BBs can easily lower staff prices just by creating more staff. I wonder why they don't do this?


I can only assume they want to limit the amount of teams that have access to top level trainers. I wouldn't have an issue with that, but that could be what led to assumption.

For me, "supply and demand" is more a case of "we all have a massive supply of money and we all demand the best". Div4 teams shouldn't have access to the luxuries that div1 teams should (Disclaimer: I am in the lowest division in my country). If you want access to things like level 7 trainers so you can train a world class player, you should have to earn that, not just tank and daytrade a financial security net.

That is why I believe making the hoarding limit divisional is a key strategy to reduce inflation. Flood the market with ready made players, not only to remove money from the economy, but to force salaries that can't be sustainable by wealthy teams in lower divisions, making it necessary to seek promotion. Once teams balance their finances to suit their level, you lose the situation where everyone is capable of having everything.

It will be another 6-7 seasons before I have a reason to promote in the current system, and I'll have 25 million reasons to not care how inflated the economy is.

This Post:
11
277294.50 in reply to 277294.49
Date: 2/22/2016 9:59:28 PM
Overall Posts Rated:
370370
@ O Bear:
The thing is though, unlike player prices, the BBs can easily lower staff prices just by creating more staff. I wonder why they don't do this?
They want prices high. They have deliberately driven the economy up and up to make training and then selling trainees as profitable as possible. That is what makes this a commodity market game, not a basketball mgmt sim any longer. Your suggestion– lowering staff prices – is an obvious improvement only if this were a basketball mgmt sim.

From another post:
It will be another 6-7 seasons before I have a reason to promote in the current system, and I'll have 25 million reasons to not care how inflated the economy is.
The BB’s are getting their wish. That’s how people are playing this game.

By the way, @ hrudey: you’re dismissed.

This Post:
22
277294.51 in reply to 277294.50
Date: 2/22/2016 10:27:55 PM
Overall Posts Rated:
32293229
They have deliberately driven the economy up and up to make training and then selling trainees as profitable as possible.


I just read the title of this thread. I apologize for participating in it. If you have anything to say about the hoarding tax, feel free. If you want to persist in discussing this unsubstantiated and inaccurate opinion about the BB's role in the economy, find a thread that it's appropriate in.

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This Post:
00
277294.55 in reply to 277294.51
Date: 2/27/2016 9:03:23 PM
Overall Posts Rated:
346346
But can Buzzerbeater melt steel beams??

Seriously though, taxing and regulating more and more isn't ideal but this will only affect a small number of teams? Maybe Marin could give a rough estimate for the number of teams. I wouldn't be surprised if it wasn't many more than 100 of 10000.