So we have geared up to do these simulations on a wider basis, made some tweaks to the engine to make the pattern of fouling/being fouled more like the nba and tuned to individual players... so now we have to retune the engine to play realistic basketball again. But just for fun, given where the game engine stands now.. and I want to emphasize that I don't think the game engine is truly optimized at this point, i did a test sim on tonights Lakers/76ers game. In short, the simulations show the lakers winning ~75% of the time, with an average margin of ~7 points. Thaddeus Young leading scoring for the Sixers (>20 points), Kobe obviously for the Lakers (~30 or more) ... Elton Brand and Andrew Iguodala held to a below average game. If Philly wins it will be because someone unexpected broke out and scored in a big way... most likely Willie Green.
Last edited by BB-Forrest at 12/3/2008 3:58:23 PM