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Stop day trading (thread closed)

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From: Baler0
This Post:
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9808.487 in reply to 9808.486
Date: 6/29/2009 3:31:16 PM
Overall Posts Rated:
66
Player can only be transferlisted the same amount of games (45 minutes) he has played in the club.

1 game = 1 chance to be transferlisted

Players form the original team and drafted should be the exception to this.

It's the rule HT implemented and it's working very well

This Post:
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9808.488 in reply to 9808.483
Date: 6/29/2009 7:01:42 PM
Overall Posts Rated:
00
I don't think many teams started same time as me day-traded into competition.

Sharman Globetrotters in Japanese league make a transaction roughly every 2 or 3 days.

Somebody posted some data on top teams a few posts back.... Wasn't that an average of a transaction a week? I'm sure for some teams that is like 1 transaction a month and others its 2 or 3 a week. Coming to average of one a week.

Some teams do better than others, in order for one person to be making a profit, it makes there is likely counterparts losing fundage on transfers.

I'll give some player names... I guess you can look up to see their transfers histories-
Here are two guys that will sell in next 2 days. Got to wait for weekend to see the bulk of transactions with profits, but even during the week profits are made
Naoum Fitsialos
Sacarino Burgo
And Just some names scowered from Japan top league transfers, people bought in sold in less than month for large profits-
Paco Pepe Abolafio
José Vicente Garro

I guess this all has been slowing down. I was looking at older transaction histories at first when I started I was looking at top teams total transactions vs. old teams that did crappy. Usually top teams have a long long list of transactions.

I guess some of them made their $$$ long ago. I don't want to talk bad about top team in Japan, I think they are a smart player, and good for them. But obviously they have slowed down and its gotten tough for them to make transactions, but they are still gonna remain on top by makiing smart transactions.

I guess slowing down trading does put focus on training/increase training impact on the game.

I guess I just like faster pace games.

From: Shoei

This Post:
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9808.489 in reply to 9808.488
Date: 6/29/2009 11:33:04 PM
Overall Posts Rated:
11
mistersan,

im a bit confused right now with all the writing and your ideas and your feelings.

right now i want to ask you what is your problem, just be specific sorry. i really want to help you

well if you would welcome it


From: MisterSan

This Post:
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9808.490 in reply to 9808.489
Date: 6/30/2009 12:39:58 AM
Overall Posts Rated:
00
Shoei, no worries man. its just a game. No problem, just expressing my opinion and stuff.

This Post:
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9808.491 in reply to 9808.488
Date: 6/30/2009 12:42:15 AM
Overall Posts Rated:
196196

Sharman Globetrotters in Japanese league make a transaction roughly every 2 or 3 days.


I wonder what his manager has to say on the subject.

:D

AND......

Paco Pepe Abolafio - sold at a loss.. trust me I know!
José Vicente Garro - correct - this was a nice profit!

Last edited by Superfly Guy at 6/30/2009 12:45:05 AM

This Post:
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9808.492 in reply to 9808.480
Date: 6/30/2009 12:45:50 AM
Overall Posts Rated:
00
Clarification to people,

I was hoping when I joined this game that I was iimmediately going to be competing with eveyrone who plays it.

I see now that that is not the way the game is designed to be.

This game is designed to takes months to get set up, literally. This game is designed so that there is a HUGE gap between top and bottom that CAN NOT be circumvented easily.

Day trading was a way to get into top competition very quickly, but people hated that so its been/being phased out.

I don't think there is anything wrong with wanting to compete right away and have daily decisions make daily impacts on your status and progress.

I see this is a game where you plot and plan and each decision is made over days, or even weeks of planning and the fruition or failure of a decision takes months to see, or atleast it is suppose to take months to see.

That is fine if that is the game you like.

From: Shoei

This Post:
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9808.493 in reply to 9808.492
Date: 6/30/2009 2:44:12 AM
Overall Posts Rated:
11
i think mistersan,

i think we need to explore some possibilities.

true, with the free agents being cut already its really now harder to find great talent. for me i find great help in this free agents in helping stabilize market price, since some managers here opt to put a really hefty price tag to what they consider to be gems for them when they are really not.

but you know, your concern right now is to be able to compete in a high level in your present state. everyone would want that but you have to look at a side wherein can you keep up with that, i mean can you keep them together.

a lot of teams i notice, have the most tenacious starting 5 even with 3 to 4 6 digits salaries but if you look at their role players no one seems to be able to fit in and play minutes to relieve this guys.

what im saying is, there are a lot of ways to skin a cat. did you know that your players stamina do play a role in how they play games. not just to be able to play long minutes but the amount of effectivity they have through out the game.

why not make get balance players one that can be able to play at the same level as your starter, it doesnt mean that they need to be those very high salaried ones, because one tactic is to be able to play effective the whole game.

if you got subs coming in and play at the same level, and your opponent has micheal jordan in his lineup but he got bad stamina and your guys can play the whole stretcch of the game better, who do you think has a better chance of winning? ( i mean here in bb )

also, there are some managers who bought high salaried guys, there is no problem with that, but the effect of that could be devastating in the sense it might cripple your growth.

aside from salaries your paying, you dont have enough room to save money and increase income as to support that team long term. youll end up either selling him and your team again has a hole to patch or just get players but couldnt really help your team the same level as he can.


This Post:
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9808.494 in reply to 9808.488
Date: 6/30/2009 4:08:18 AM
Kitakyushu
ASL
Overall Posts Rated:
12351235
You can't put SuperFly in the Cat. Because he buys players to protect his real players from being injured in Cup/bot games. I actually did this myself last week. I had a SF get injured so I bought a semi-shitty PG and ran my backup PG(6'10) at SF.. Now that my SF is back from injury, I am selling that PG. SuperFly does the same things but on a bigger scale because he has BB3 games, and doesn't want to risk an injury to Zadot(183,000 a week player) in a bot game.. peace

This Post:
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9808.495 in reply to 9808.494
Date: 6/30/2009 4:31:03 AM
Overall Posts Rated:
959959
mayyn other transfer o f this kind are also make, to let the star players stay in good minutes.

I would say 80% of my transfers, and of many teams are crappy players who are fired instantly after doing their jobs.

This Post:
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9808.496 in reply to 9808.495
Date: 6/30/2009 4:41:53 AM
Overall Posts Rated:
196196
Heres a radical idea.

Why not make the minimum purchase for a player $100.000

maybe a touch less but make it relative to the league you are in?

This Post:
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9808.497 in reply to 9808.496
Date: 6/30/2009 4:44:18 AM
Overall Posts Rated:
959959
to avoid those minute killers, in this case i would say we got more traders ... Because the minutes killers themself often have bad minutes and crappy GS - sometimes they won't play a minute in a week etc.

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