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Suggestions > Remove possibility to play TIE

Remove possibility to play TIE

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This Post:
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125223.49 in reply to 125223.48
Date: 12/28/2009 12:32:59 PM
Overall Posts Rated:
959959
The diversity of posibilities is, only by that which kind of effort you choose, pretty wide. For example you can TIE matches in which you are sure that you have no chance, which is in fact the most unrealistic factor in this game. If you speak about the motivation - is hard to say what to do with that, but I think that this "TIE cap" I suggest have to do anything about it. Or maybe I dont understand you.


i don't see how the tie cap should change anything, and i don't understand why the possibility of TIE'ing games just help the good teams - i see chanches for the weak team to ebat the good ones instead through it. The good team would be in advantage without options in this direction.

This Post:
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125223.50 in reply to 125223.47
Date: 12/28/2009 12:34:05 PM
Overall Posts Rated:
8080
I think the biggest problem here is the word : enthusiasm
if we could substitute that one with, idk, energy, freshness, or something, it would work better

Partially correct I would say, but I also think that it is quite a clumpsy system as it is implemented today and does not have the same finess as the rest of BBs "tactical machinery". Furthermore the effect is too big in comparison to other mechanisms in the game. It tastes more Hattrick then BuzzerBeater so to speak.

This Post:
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125223.51 in reply to 125223.46
Date: 12/28/2009 12:40:40 PM
Overall Posts Rated:
4040
I agree with the game shape. If it would be like that, the thing would change completely and would solve many problems. Perhaps it is like that now because of Hattrick, I wake up screaming at the middle of the night sometimes when I remember Hattrick that day. Today will be my night so long, thank you.

This Post:
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125223.52 in reply to 125223.49
Date: 12/28/2009 12:40:48 PM
Overall Posts Rated:
8080
The diversity of posibilities is, only by that which kind of effort you choose, pretty wide. For example you can TIE matches in which you are sure that you have no chance, which is in fact the most unrealistic factor in this game. If you speak about the motivation - is hard to say what to do with that, but I think that this "TIE cap" I suggest have to do anything about it. Or maybe I dont understand you.


i don't see how the tie cap should change anything, and i don't understand why the possibility of TIE'ing games just help the good teams - i see chanches for the weak team to ebat the good ones instead through it. The good team would be in advantage without options in this direction.

This depends a lot on how much better a team is. For instance in the Swedish league Hoop Hoop Horray (now not longer in the game) used to be, and Bissy is, so superior to the rest that they can keep playing TIE after TIE after TIE in the series and be sure that they have a huge enthusiasm advantage on the other teams once the playoffs arrive, as the other teams all have to fight to reach the playoffs. On the other hand, in leagues where the nest team is only a little bit better then the rest then they can win by better enthusiasm-management. In other words, ideally the enthusiasm mechanism has the kind of usage that it is implemented for, but in leagues with different balane it can have the opposite effect then what it is probably intended for by the game designers.

This Post:
00
125223.53 in reply to 125223.52
Date: 12/28/2009 12:48:13 PM
Overall Posts Rated:
959959
So if the team play against Hoop hooray, with normal vs normal it starts winning, when if have no chanche with normal vs TIE? The team who have chanches with normal against normal against them, should have the same possibilities to play tie like hoop against the opponents and should have the same advantage and in this case it becomes a strategic part, if you play TIE and loose a game which could cost the hca against the other superior team, or if you play normal more often win all leagues secure and have a sligthly disadvantage in the confrontation with the other superior team, which could cost also hca which will be a deciding factor in the PO.

But it isn't a changing anything in favour for hoop, that his team play in a kindergarten if you remove tie.

PS: Ok in the BBB, he got an advantage through it, because other team have more serious competition in their other games.

Last edited by CrazyEye at 12/28/2009 12:50:25 PM

This Post:
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125223.54 in reply to 125223.53
Date: 12/28/2009 1:03:18 PM
Overall Posts Rated:
8080
So if the team play against Hoop hooray, with normal vs normal it starts winning, when if have no chanche with normal vs TIE? The team who have chanches with normal against normal against them, should have the same possibilities to play tie like hoop against the opponents and should have the same advantage and in this case it becomes a strategic part, if you play TIE and loose a game which could cost the hca against the other superior team, or if you play normal more often win all leagues secure and have a sligthly disadvantage in the confrontation with the other superior team, which could cost also hca which will be a deciding factor in the PO.

But it isn't a changing anything in favour for hoop, that his team play in a kindergarten if you remove tie.

PS: Ok in the BBB, he got an advantage through it, because other team have more serious competition in their other games.

No, that's not correct. The thing was that no team used to be good enough to win against Hoop Hoop Hooray (HHH) except perhaps if they threw away a CT agaianst a TIE from HHH. Thus, all other teams new that they had to throw away their chances of reaching the playoffs by playing CT agaianst HHH if they wanted a realistic chance to win. Consequently we all chose to play TIE against them, which they knew of course. Thus HHH could play TIE without even worrying about the opponent playing CT, and as the season progressed and enthusiasm was built they only became more and more dominant.

This Post:
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125223.55 in reply to 125223.54
Date: 12/28/2009 1:06:36 PM
Overall Posts Rated:
959959
but in the end it don't make any different with this sort of dominance, and sometimes it helps to risk soetimes a bit ;)

The bulls and Laim, also get a lot of gift out of respect but if you try it, you get get those extra win against them.

Last edited by CrazyEye at 12/28/2009 1:07:48 PM

This Post:
00
125223.56 in reply to 125223.55
Date: 12/28/2009 1:12:40 PM
Overall Posts Rated:
8080
but in the end it don't make any different with this sort of dominance, and sometimes it helps to risk soetimes a bit ;)

Of course it does, it diminishes the likelihood of a surprise in the playoffs from small to very very small or basically none, basically taking away all hope and most of the fun, which at the end is the only thing that really counts.

This Post:
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125223.57 in reply to 125223.56
Date: 12/28/2009 1:17:08 PM
Overall Posts Rated:
959959
but it kills the likely hood in all 22 lleague games, and X cup games. In this case i thing this advantage is deserved, even if it don't matters, when it it like you say that you can beat him with ct vs tie then he deserve also the title ;)


This Post:
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125223.58 in reply to 125223.57
Date: 12/28/2009 1:31:38 PM
Overall Posts Rated:
8080
but it kills the likely hood in all 22 lleague games, and X cup games. In this case i thing this advantage is deserved, even if it don't matters, when it it like you say that you can beat him with ct vs tie then he deserve also the title ;)


Of course he deserves it, no one has said anything else. I only wanted to show that there are occasions where aigidios "cap solution" would improve things contrary to what you stated in (125223.49). Using "they deserve it" as motivtion one could say that enthusiasm, and for that matter randomness, should be removed from the game, as the title would then always go to whoever "deserved" it most.

With that said I want to point out that i Do not agree with aigidios suggestion as it would still keep the clumpsy enthusiasm system as such.

From: Asasasa
This Post:
00
125223.59 in reply to 125223.50
Date: 12/28/2009 3:46:50 PM
Overall Posts Rated:
22
I have an idea which would not remove the possibility to TIE/CT, just reduce its effect and wouldn't require (I think/hope) major changes.

Currently, when TIE-ing, the enthusiasm rises by 33% regardless of the current level of enthusiasm.

My idea would be that the TIE system would be based on a system of diminishing returns. The first TIE would give you 25% more enthusiasm, the next one would give you less (lets say 20%), the one after that even less (15%) etc.

The effect in the end would be that teams TIE-ing each game would be only able to amass an enthusiasm level of 9-10, which may not seem a big difference to the current system, but it would stop teams having an enthusiasm of 12-14, thus reducing the effect of enthusiasm yet still leaving it as a part of the game.

I didn't think this over a lot, but I thought of this idea when reading this thread, where it seems certain the system won't be abolished but there is a movement to reduce its role.

Edit: Those percentages would apply for consecutive TIE's (because if it was according to number of TIE's played, it would be essentially a hard cap). That means that if a team TIE'd, then normaled and played the third game with TIE again, the team would again receive a 25% enthusiasm gain.

Last edited by Asasasa at 12/28/2009 4:18:06 PM

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