and while you think that player would destroy my player i highly doubt it, yes he would score more in a 1 v 1 game.
but this isnt a 1 v 1 game is it ? its 5 vs 5 .
how would your guy go in an inside only game of 5 on 5 ? my guy would beat you at that easily.
my little test with pass/defend only pg's has no bearing on your economy
and as this is what your posts are now about i can only conclude you have no actual argument against the FACT that teams in italy and spain have hit the cap and need to change how they play rather then ask for more money.
your player it's simply useless,no matter the type of player you are building.You are free to build a passer/defender type of PG,but a guard with pitiful-mediocre in JS-JR it's simply useless.If your player would be strong-mediocre/average in JS-JR you could say that you were building a good passer/defender PG,but this kind of player it's only weak
You don't know my lineup before the game,you don't know what players I will put on the field,and surely I would not put him as starter in an inside oriented game
But surely your player will never beat the mine.It's true that this is not a 1vs1 game,but your player will never win,also in an inside game 5vs5.When you have a player that can't score on the field,the circulation of the ball is however damaged a lot,because the GE surely won't give him the ball for a shot,and will have more difficulties to find a good shot for the team with only 4 real offensive options instead of 5 as a normal line-up give.So what you gain in the pure passing skill of a player,you lose in the general ball circulation of the team;if your player,also if passer/defender oriented can score a little bit(the strong-average level for example),you would have advantaged,but that's not the case of your player
My player not win everytime against your player(inside game 5vs5).But he never loses against your player.That's the differenceAnd your player training counts on the economy because if you train bad your player,you can't rise the level of your team or sell them for a good price,so you will never hit the cap...and if you don't hit the cap,your economical situation will be the same,and this means that we will continue to be penalized on the market,so it count if you train very bad your playerWe hit the cap,ok.The point is not that.The point is that we are penalized from too much time in the only field we face off.We can't have any hope to find someone on the market to reach higher results?It's a sad idea of the game
And this situation is not going to be closed in reasonable time.So three are the solutions:
1-You improve your teams and rise up quickly your level so the situation is equal for everyone,surely without receveing other money from someone,but only with your abilities.
It's the better soultion,but you don't seem to do something to do that soon or in reasonable time(do you need other 30 seasons?30 seasons are 10 years in the real life!)2-Reduces your incomes,but it would be unfair,so THIS IS NOT THE BEST SOLUTION(I wrote in capital,because if after that you will still say that we want to penalize you,it means that you would be in bad faith or simply stupid)
3-Improve our economical condition in some way,to end injustices against us at least in the short-medium time...and you could always reach us,because if you improve your level,you will improve always your incomes,so you can still catch up easily if you are enough able
What do you think is the best way to follow for everyone?If the solution 1 can't be used in reasonable time,I think would be better for you and everyone the third solution,if you can follow the 1 solution in reasonable time(in 3-4-5 seasons we have yet to see results in this case) it would be the best for allLast edited by Steve Karenn at 8/21/2010 7:22:01 AM