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Player Chemistry/Relations

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This Post:
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104710.5 in reply to 104710.4
Date: 8/12/2009 1:37:24 PM
Overall Posts Rated:
3838
I actually like it
Yay! ;D
To calculte how about 750,000 players are fitting to over 50,000 teams? I think it might be difficult.
Not to worry, the almighty BB's can fix EVERYTHING *wink wink*

This Post:
00
104710.6 in reply to 104710.3
Date: 8/12/2009 2:35:28 PM
Overall Posts Rated:
959959
: the turkish football/soccer club Fenerbache. It has loads of money, buys plenty of top shelf players (fairly often), and still has problems beeing as good a club together as the individual players skills should add up to. Sometime lineups with some players play extremely good for a period, but then they buy a new superstar to be even better, ending up with a mediocre total performance.

Celtics: Histrically always had more emphasis on the team and teamplay rather than building around a single(or two) superstar players.


but to stay on this examples, the celtics doesn't make hire and fire to get a team who "like" each other - for them this is surely part of the scouting like it was in many clubs.

The bad mood in Fenerbache is mostly a result from the infrastructure with fanatic fans(who sadly make death threat or destroy cars/houses of unsuccesful coaches or players who have a bad start), and afaik also the press is very demanding and could adrenalize the fans.

So it is no random prozess in my eyes when buying a player it is part of the planing, and good surroundings.

I don't like to have such random process in things we don't do that often, especially if you had to buy 4-5 players till your star player fit to your team and in the end you pay the double amount such bad streaks could happen - and aren't really fair because you can not influence it.

Maybe we could use a mood, to punish teams who build heavily on their rooster which normally leads to players scared about their job, or teams who donn't change their rooster because such team could become "saturated" and lazy. But did we really need that?
Isn't it sometimes fun to rebuild the rooster, or necessary when you change your training for example?

From: Kukoc

This Post:
00
104710.7 in reply to 104710.6
Date: 8/15/2009 6:08:00 PM
Overall Posts Rated:
13361336
We take the risk in buying the player with high "physicality" rating. Messing up his performance. You could also look at the players "form" as his satisfaction with his team and the minutes he is getting. If he does not receive enough court time he get's irritated and does not feel like a part of the team. If he get's too much he get's tired physically and mentally. Simple imo. No need for another stat that overwrites those 2 + experience.

From: CrazyEye

This Post:
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104710.8 in reply to 104710.7
Date: 8/15/2009 9:21:15 PM
Overall Posts Rated:
959959
physicality has also his advantages, and you could see this ability when the player isn't instantly created, with chemistry it is total luck.