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Potential - Star vs Superstar

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This Post:
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135129.6 in reply to 135129.5
Date: 3/24/2010 7:15:07 AM
Overall Posts Rated:
77
So, at what point does my player stop training normally and start training really slow? For instance, if a player has the potential of a starter, does he reach his cap at "proficient" or is that determined by his DMI? Is this explained anywhere (at least somewhere in the forums) or do I simply have to observe his DMI?

Last edited by Blingbling at 3/24/2010 7:18:36 AM

This Post:
00
135129.8 in reply to 135129.7
Date: 3/24/2010 10:01:36 AM
Overall Posts Rated:
182182
This is confusing me what you're saying. Once a player is 20 years old, training slows down. Once he reaches his cap, it will either train really slowly, or just stop. DMI is how well your player trained the past week. If its over his regular, he was trained. Game shape will make this increase too, since he got a good amount of minutes.


Wow, I am so impressed, you managed to get EVERYTHING wrong!!

!zazhigai!
This Post:
00
135129.9 in reply to 135129.6
Date: 3/24/2010 10:04:33 AM
Overall Posts Rated:
182182
So, at what point does my player stop training normally and start training really slow? For instance, if a player has the potential of a starter, does he reach his cap at "proficient" or is that determined by his DMI? Is this explained anywhere (at least somewhere in the forums) or do I simply have to observe his DMI?


The soft cap can not be determined by a level in one skill. It is quite close to the system of the salary. If I remember correctly, a potential of starter hits his cap at maybe 15k (this I am not sure about, could be 10 or 20 but anyhow..), and the DMI does not matter whatsoever. You can find the soft cap vs salary tables here in the forums, they are mentioned every now and then, I don't have the time now to search. And training NEVER stops, it just slows down all the time with age, not especially at 20 like one said.

!zazhigai!
This Post:
00
135129.10 in reply to 135129.7
Date: 3/24/2010 10:06:14 AM
Overall Posts Rated:
907907
This is confusing me what you're saying. Once a player is 20 years old, training slows down. Once he reaches his cap, it will either train really slowly, or just stop. DMI is how well your player trained the past week. If its over his regular, he was trained. Game shape will make this increase too, since he got a good amount of minutes.


That's not right. Yes, training influences the DMI, but ONLY because the DMI is determined by the player's skills which of course change when he receives training. But the game shape changes the DMI a lot lot lot more than pure training does.

The only occasion you can take the DMI to judge whether a player was trained or not is when his game shape doesn't change at all during the training update. And that doesn't happen too often...


PS: There's a reason why the "M" in DMI stands for "meaningless"

We have both said a lot of things that you are going to regret.
This Post:
11
135129.11 in reply to 135129.9
Date: 3/24/2010 10:08:26 AM
Overall Posts Rated:
907907
The soft cap can not be determined by a level in one skill. It is quite close to the system of the salary. If I remember correctly, a potential of starter hits his cap at maybe 15k (this I am not sure about, could be 10 or 20 but anyhow..), and the DMI does not matter whatsoever. You can find the soft cap vs salary tables here in the forums, they are mentioned every now and then, I don't have the time now to search.


Here's the table with the German descriptions, but the numbers will be the same for every language:

01 Stadionsprecher < 5.000
02 Bankwärmer < 5.000
03 Wasserträger < 9.500
04 Reserve 11.500 - 13.000
05 Leistungsträger 21.000 - 24.000
06 Star 33.000 - 40.000
07 All-Star 43.000 - 65.000
08 Überflieger 80.000 - 100.000
09 Super-Star 125.000 - 145.000
10 MVP 195.000 - 230.000
11 Rekordspieler 500.000 +
12 Wunderkind 1.000.000 +

We have both said a lot of things that you are going to regret.
This Post:
00
135129.12 in reply to 135129.11
Date: 3/24/2010 10:14:45 AM
Overall Posts Rated:
182182
I can't help loving the German language... WASSERTRÄGER....ÜBERFLIEGER...
It's like..."le papillon" versus.. "DER SCHMETTERLING"...
:))) Sorry about this, I have to contact my shrink...

!zazhigai!
This Post:
00
135129.13 in reply to 135129.12
Date: 3/24/2010 10:40:52 AM
Overall Posts Rated:
907907
As long as it made you laugh, my post was worth it ;-)

We have both said a lot of things that you are going to regret.
This Post:
00
135129.14 in reply to 135129.13
Date: 3/24/2010 10:56:14 AM
Overall Posts Rated:
383383
when you post this salary table:

remember salary is floating (decreased last season, increased this season) so even if the numbers are correct in some way you need to add 5-10% right now.

also, i'm not convinced the skillcap is ONLY connected to salary. i guess its also connected to total skillsum or a certain skillset somehow. the salaries are an indicator cause there are many players with similar skillsets out there (peaople seem to have figuered out the important skills for each position) but there are always players who break out of this salarydepend model and cap way earlier.

Last edited by schubrakete at 3/24/2010 10:59:49 AM

This Post:
00
135129.15 in reply to 135129.14
Date: 3/24/2010 11:02:33 AM
Overall Posts Rated:
907907
That's right, it has to be adjusted by some percent.
And I know that it's also not purely based on salary but also on the skills and maybe the skillset. However, this is the only generally accepted guideline for the caps so far, isn't it?

We have both said a lot of things that you are going to regret.
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