somewhere around these parts there's an exchange between myself and one of the BBs on this subject, where I argued your point about ID should require defending that position and Charles (I think) argued that sometimes what's intuitive needs to be sacrificed on the altar of game design and gameplay and came up with a killer example (which I forget now, sorry) of why he was right. In the end, I think I agreed that suspending the obvious disbelief was indeed better for the game than opting for the purely intuitive because of the argument he made.
Anyway, the point of my post was that you may like to be reassured that we've had this argument and the BBs won. Pity I can't remember why or how, but that's getting what getting old and living too well does for you....
Last edited by Elmacca at 4/9/2010 7:01:54 PM