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Rounding Wages/ Merchandise

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This Post:
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143230.5 in reply to 143230.4
Date: 5/10/2010 8:02:28 AM
Overall Posts Rated:
5050
I think I wasn't clear enough.
I should give examples:
Player A Wage: $18 500
Player B Wage: $6 700
Trainer Wage: $16 600
Doctor Wage: $9 300
This way our total expenses will be like: $129 200

Attendance: $135 200
Merchandise: $37 200
TV Contract: $73 000
This way our total revenues will be like: $221 300

So our total balance will be like: $805 300

This Post:
00
143230.6 in reply to 143230.5
Date: 5/10/2010 8:22:26 AM
Overall Posts Rated:
1717
Think of it accounting-wise. You never round up accounting figures even in big companies. I don't want my numbers to be rounded up.

This Post:
00
143230.7 in reply to 143230.5
Date: 5/10/2010 8:42:36 AM
Overall Posts Rated:
959959
So neither your player will get a round salary(ok maybe he get it, but you won't pay it), and also your shops won't make clear sums :) So this example don't change anything of my view.

This Post:
00
143230.8 in reply to 143230.7
Date: 5/12/2010 12:44:00 PM
Overall Posts Rated:
154154
Well, I haven't followed this thread much, but I am strongly against rounding up player salaries. Even with the new system you can guess low/high sublevels of some skills of players from draft (and others) by comparing actual salary with salary estimation via salary calculatior. Although it doesn't help a lot and it is usable only in certain cases, I wouldn't want to lose that.