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Starting levels for experience

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From: zyler

This Post:
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156770.5 in reply to 156770.4
Date: 9/14/2010 10:53:07 AM
Overall Posts Rated:
217217
understood and agreed.

This Post:
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156770.6 in reply to 156770.4
Date: 9/14/2010 10:55:32 AM
Overall Posts Rated:
587587
After all in that 2007 quote BB-Forrest mentioned something like "the playing field is not necessarily even".

Perhaps he just meant his shabby 11644-capacity arena needed a new floor.

This Post:
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156770.7 in reply to 156770.1
Date: 9/14/2010 11:37:52 AM
Overall Posts Rated:
959959
I believe yes, BUT this wasn't the case in the past the current 28 player+ was crearted with random starting XP(maybe even with strong starting Xp but for sure they could have respectable)

The starting XP of older player could be higher, and maybe even faster then natural growth.

From: Vandar

This Post:
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156770.9 in reply to 156770.8
Date: 9/17/2010 3:09:16 PM
Overall Posts Rated:
66
I'm wondering whether will a strong experience player played extremely better than an inept experience player.

For example like their points in a game, will a strong experience player field goal be 15-19, and 5-19 field goal for the inept player?

Another question if experience is that important in this game, will letting a player played for every game in a game(3 full game(2 league+1 cup/scrimmage)/144 minutes) experience a better increase in experience level than letting the player played for only 48 minutes per week?

This Post:
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156770.10 in reply to 156770.9
Date: 9/17/2010 3:15:43 PM
Overall Posts Rated:
522522
I think the player with strong experience will play much better, especially in end of game situations where scores are close.
Probably not as drastic as 5-19 and 15-19 though.

I think that it isn't good to play 144 minutes a week because it dramatically increases chance of injury. And if you get injured for 2 weeks, that is 288 minutes that you miss out on using your method. So I think over the long term the experience will be about the same.

From: CrazyEye

This Post:
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156770.11 in reply to 156770.9
Date: 9/17/2010 3:44:46 PM
Overall Posts Rated:
959959
you should avoid the scrimmages with your tactic(low experience raise, but still chanche to get injured), but don't forget about gameshape when you have serious competion.

From: Vandar

This Post:
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156770.13 in reply to 156770.12
Date: 9/17/2010 4:12:04 PM
Overall Posts Rated:
66
Sorry for not stating my message properly, actually I wanted to ignore everything else and just focus on experience alone.

I wanted to know how important experience is in this game, and since most mentioned that it is not worth it to improve experience alone in expense of training and gameshape, I may guess that experience difference is not far from gameshape, am I right?

This Post:
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156770.14 in reply to 156770.12
Date: 9/17/2010 4:13:10 PM
Overall Posts Rated:
522522
Well I think there are many factors to consider here. A normal player plays, lets say, 65 minutes a week approximately. This is easy to achieve and will maintain good gameshape.
If you decide to play a player for 144 minutes a week then chances are he is going to foul out more frequently, because he is playing all 48 minutes of a match which means his performance is worse over the match and he will foul more and so he will have higher injury risk. So he probably won't get 144 minutes most weeks anyway. And even if he does get 144 minutes a week, his gameshape will be really really bad, so he will play worse, which means he will foul more, which means he will either foul out more (which means you don't get 144 minutes anyway), or because of the higher number of fouls and hence higher chance of injury he will be injured. And the player would be useless to your team which means you will find it very hard to win games in your league. So I don't think it is a good idea.

If a player gets injured only every 100 games on average then the experience gain just might outweigh the loss of training due to more frequent injuries.

I think injuries are more frequent than 100 games.

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