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Shot Blocking

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161684.5 in reply to 161684.3
Date: 10/23/2010 12:30:45 AM
Overall Posts Rated:
4040
I don't believe there's an actual "rim" in the game code. I believe the "rebound" event is what triggers shot clock reset, since it assumes a change of possession. So the ideal solution is to find a way to code a block so that it doesn't produce a rebound event, because frankly, a true block in real life wouldn't result in a rebound. It would be a loose ball. What we need is a loose ball event.

This Post:
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161684.6 in reply to 161684.5
Date: 10/23/2010 3:03:28 AM
Overall Posts Rated:
959959
but those loose balls count as rebounds :)