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TGS's Midseason Predictions

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This Post:
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187708.5 in reply to 187708.4
Date: 6/20/2011 2:55:05 PM
Overall Posts Rated:
3737
Must Disagree with Duerte as the Best offensive player. HE put up points and hits 3 but the rest of his stats are not to great. Less than 50% on Fts. Asst to Turnover ration 1:1, on shooting 46% from the floor. Duerte is very inefficient player on averages 0.84 points per FG attempt.

The true O player.
Augustin:
Shooting 66% from the floor. 77% from the FTs. Average 1.5 pts per Fg attempt ( amazingly efficient)
Also playing 6 less minutes than Duerte.

Also maybe I am just trying stir up some shit.



This Post:
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187708.8 in reply to 187708.7
Date: 6/20/2011 6:31:13 PM
Overall Posts Rated:
1818
Added 6th man award.

Teams held to bad shooting? Like the held the opposite team to that FG% or they were shooting x%?

This Post:
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187708.9 in reply to 187708.1
Date: 6/20/2011 9:42:18 PM
Overall Posts Rated:
3737
Schauberger nice. I would through my man Monroe Culver in the ring.

Culver 9.4 pts 6.8 Rebs nearly 1 steal and .5 block per game in 22 minutes.

I cant argue with the award though.

This Post:
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187708.10 in reply to 187708.9
Date: 6/20/2011 10:01:26 PM
Overall Posts Rated:
1818
Added Cinderella Team and MI..

This Post:
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187708.11 in reply to 187708.10
Date: 6/21/2011 3:35:18 PM
Overall Posts Rated:
1818
Well there goes my chance against boss.

Good game.

This Post:
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187708.13 in reply to 187708.12
Date: 6/21/2011 4:04:24 PM
Overall Posts Rated:
1818
That passing is AMAZING!
I really doubt that Saratoga's guy would have alot more than sensational IS. He's a defensive oriented guy. They play BB by weights, you know. There's basically 0 chances for upsets. Except when there is one favorite but the underdog is actually pretty even with him, that's the only upsets here. Weighted simulations are horrible. :(

Sensational ID is good. Enough to make Agustin shoot..50% (lol?) and that Pristina guy to shoot 45 % (still wanking.)

This Post:
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187708.15 in reply to 187708.14
Date: 6/21/2011 4:11:08 PM
Overall Posts Rated:
1818
Like, it's weighted.
Like, my stupendous JS / something JR SG would have X number of weights for Offense based on his offensive skills.

Say, your best wing defender has Y number of weights for D. Your wing has less weights on D than my SG has on O. Which means, pretending my SG has 15 weights on offense, your SG has 10 weights on Defense. My 5 more weights would equal X% to score, maybe 50%.

I think. That's the only way that they would do it with out messing up the system i think..

Last edited by The Great Stinger at 6/21/2011 4:11:31 PM

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