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The Perfect Run and Gun Players

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194472.5 in reply to 194472.3
Date: 8/19/2011 2:50:39 AM
Brigada Diverse
RBBA
Overall Posts Rated:
7070
Second Team:
All-Starters
Could you specify a procentage about the PG's importance for Offensive flow.This is my biggest issue because i'm training PG now and i see i have a problem here.
As i know PG:55%, SG:20%, SF:10%; C/PF:15%

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194472.6 in reply to 194472.5
Date: 8/19/2011 7:55:27 AM
Overall Posts Rated:
2424
He's probably missing a lot because you have such a weak offensive flow and he's not getting good shots.

That said, low 40 percent , and mid 30 percent is decent enough for a guard, especially for an offense where the objective is to just chuck long range bombs early in the clock.

As far as OF goes I'd estimate it'd be about 51% 20% 21% 6% 2%.

Just make sure your SF has good passing like your SG, preferably around the same as well as your PG being at least 15 in passing.

This Post:
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194472.9 in reply to 194472.7
Date: 8/19/2011 1:28:55 PM
Overall Posts Rated:
3030
SG doesn't really need IS, it helps but it's not needed. 4 or so would be fine. Doesn't need driving at all.

PG doesn't need driving at all but needs to be absolutely lights out passer, the flow of the offense relies very heavily on the point guard.


This "doesn't need driving" is bad advice.

Doesn't need driving is bad advice, but you don't need as much as you do with other offenses. Also you would want a PG that can shoot, because he will get the ball alot and should be good when he gets open shots. The SF needs to play more like a SG and inside skills aren't as important as a normal SF. Also the PF should be able to shoot a 3.

This Post:
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194472.10 in reply to 194472.1
Date: 8/19/2011 1:49:46 PM
Overall Posts Rated:
12061206
In BuzzerBeater to build good RnG You need:
good OD, ID, RB, PS
and some SB, IS, DV, HN, JR and JS.

This Post:
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194472.11 in reply to 194472.10
Date: 8/19/2011 2:15:08 PM
Overall Posts Rated:
2424
You absolutely do not need driving in a Run and Gun offense. It's a catch and shoot offense.

Last edited by Bigcatjc at 8/19/2011 2:15:20 PM

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194472.12 in reply to 194472.11
Date: 8/19/2011 4:29:14 PM
Kiwi Sheep Pimps
II.4
Overall Posts Rated:
6262
Second Team:
Starfish Stabbers
From the Manual...Driving: Allows the player to create his own shot without a good pass from a teammate. Better driving creates shots more often and creates better shots on average.

To say you dont need driving is, in my opinion flat out wrong. If the SG wants to have a good shooting % ( I also disagree with low 40's being a "good FG%") he has to be able to do more than catch and shoot to score.

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194472.13 in reply to 194472.12
Date: 8/19/2011 4:58:42 PM
Overall Posts Rated:
2424
Really don't care what you disagree with.

This has already been done to death. The Italian National Team for a while didn't have driving at all on their guys. It's superfluous and only great for certain offense. Using a tidbit from the manual doesn't mean much when it doesn't contradict the point at all. Run and gun is catch and shoot very early in the shot clock at the highest pace, so there is no real need for players to create their own shot.

As far as shooting percentage, in real basketball, guards are expected to shoot in the 40s. 50 percent shooting is usually reserved for super elite players and mainly slashers. Run and gun is just about burping up a ton of shots early in the shot clock....which obviously leads to worse shooting percentage. However, the sheer volume of scoring is good enough to win games. So something ideal would be a guy shooting around 45..38 and 80 with 21 points per game.

Last edited by Bigcatjc at 8/19/2011 5:00:10 PM

This Post:
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194472.14 in reply to 194472.13
Date: 8/19/2011 5:07:23 PM
Overall Posts Rated:
205205
Because the Italian NT did so well during that time, considering the size of their user base?/snark

Just because some people don't think something is useful, it isn't necessarily useless in all cases. Case in point, Driving is vital in fast-paced offenses in my opinion. Since the players will take the first shot they get, their first shot needs to be better than what the opponent arrives at with a little more time. So Driving - i.e., creating better shot opportunities in general - is absolutely necessary to have any success.

Indeed, for me, the relation of Driving to Passing is what decides whether one should play fast-paced or slow offenses. Good passers better take slow offenses, good drivers flourish in fast breaks.

This Post:
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194472.15 in reply to 194472.10
Date: 8/19/2011 8:00:31 PM
Overall Posts Rated:
952952
Sorry, but I think RnG doesn't need that much PA as in Motion, especially from PG. Put on PG a JS15, JR15, HA14, DR14 and PA 3 and he will score a lot. Of course he won't involve others, but others have to make their own shot, so HA and a bit of DR is quite important for RnG.

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