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Suggestions > Game Shape Re-adjustment

Game Shape Re-adjustment

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This Post:
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207549.6 in reply to 207549.5
Date: 1/28/2012 2:43:47 PM
Overall Posts Rated:
105105
There´s not a single thing you like about the game Pini, is it?
Actually GS is pretty fine as it is imho, I see the idea behind the cnocept, I just think such an isolated change would not do much good. Things at BB are connected. Changing one thing might lead to whole concepts collapsing ...

you think BB can be better in nothing isnt it?? before or after getting prefix???
how can you think that something that runs RANDOMLY is good???????????????????????????????
When one like the eBay features at a game, and don't want to risk making it a real, and full, BB-managing game.

What he wrote is no supprise for me.

This Post:
00
207549.10 in reply to 207549.5
Date: 1/28/2012 3:01:21 PM
Overall Posts Rated:
13691369
I have plenty open suggestions around here, you attack pretty much misses.

I like -some- randomness because it´s increasing the difficulty in coaching and managing around things. It´s one thing to be able to build something up after formulas, it´s another thing to handle situations NOT predicted by formulas. Game Shape management is an interesting task, and beeing able to throw in a GS training when necessary increases the depth of the game imho.

Gameshape is far form beeing "totally" random. The better manager will manage to get the better GS in the long run.

Last edited by LA-seelenjaeger at 1/28/2012 3:02:44 PM

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
11
207549.13 in reply to 207549.11
Date: 1/28/2012 3:13:36 PM
Overall Posts Rated:
13691369
Managing means getting along with both the expected and the unexpected. Pini is on the one hand asking for "carreer ending injuries", to make the game more realistic, on the other hand he´s against a (pretty realistic) unpredictable factor in the GS part. Pretty inconsistent. Can´t fight the feeling he´s asking for a change just because.

I don´t see any improvement in the suggestion over the current system, as I do think that some parts of the game should be both within the managers hand AND beeing to some degree unpredictable. In the end, you can go GS training if you want to make sure. If you do, that´s a management decisiion to do so, as it is if you don´t. Sacrifice training time for GS? Management decision. Those choices are key to BB imho, and the more you make this a "press green, press pink press yellow - win!" game, the less fun it will be, as EVERYBODY will do it.

Getting different ways, different approaches, strategies, different DECISIONS a fair shot on winning is what managing is about. In my world.

GS is on the positive side of that equation of things increasing difficulty while yuo have all the tools you need to manage it at hand. Leave it as it is.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
11
207549.15 in reply to 207549.14
Date: 1/28/2012 3:28:51 PM
Overall Posts Rated:
13691369
No. You don´t have to throw 2 games in order to have good shape, you have to either manage your team better, manage your minutes better or get a deeper roster.

I have a PG who is currently hands down my best PG on the roster, but he has a silly Stamina, much better than the rest. So that means I can most likely only give him one start and maybe 2 backup games a week. Is that good or bad? It´s fair, because it´s me who has to manage this situation. And actually there´s theories around here who tell you that 55-60 minutes might be best for optimal GS. That´s a good amount for playing a guy at least 2 games with significant minutes.

I wouldn´t go as far and say that GS is perfect (had enough problems with that during the season), but GS is one of the -concepts- that work fine. And everybody has a fair shot (and all the tools) to handle it.

Last edited by LA-seelenjaeger at 1/28/2012 3:29:19 PM

Zwei Dinge sind unendlich, die Dummheit und das All...
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