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tactics complexity

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228042.5 in reply to 228042.4
Date: 10/8/2012 10:31:08 PM
Overall Posts Rated:
1111
yeah, I think I understand. one thing; what is the difference between "strictly follow depth chart" and "coach picks from depth chart/" Also have been wondering about another thing; under the tactics complexity page, below substituions, foul trouble, etc., there's a part that says "I want my pg to play defense as (and there's a combo box with Pg, Sg, Sf, etc., and so on downl theline. what is the purpose of this? I've seen this since I started playing the game and never really understood it. thanks guy.

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228042.6 in reply to 228042.5
Date: 10/8/2012 10:57:31 PM
Overall Posts Rated:
7575
Cool, its much better to use AS because of having much more control...

Strictly follow depth chart and coach picks from depth chart are very similar. The difference is that the 1st the coaches wont make their own decisions, theyll do exactly as u set up, which is good when u need a trainee to get 48mins or if u set up ur tactics very specifically based on ur opponent, etc. the 2nd is similar as theyll still follow the overall idea of ur lineup, but they may make small variations based on how the players are doing in the game, its between strictly follow depth chart and let coach decide, makes sense? The depth chart til 4th is a mix of both, theyll strictly follow depth chart in the 1st, 2nd and 3rd and then coach decides in the 4th...

The 2nd question is simple. Ur players will play offense and defense as the positions u set them. If, lets say, ur PG is tall and has great inside defense, maybe he can play offense as a PG, but when defending u want him to play inside, defending against their C. Then u put him as PG, but set him to play def as a C. conversely if ur C is great offensevely, but has bad inside def and the opponent has a tall PG that ur PG cant match up against, u can put ur C to defend as a PG and he'll defend against the opponent's PG or any combinaioon u like, makes sense? I rarely ever use it, so u whouldnt worry about it unless it makes sense based on ur players or the opponent's

This Post:
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228042.7 in reply to 228042.6
Date: 10/8/2012 11:18:07 PM
Overall Posts Rated:
1111
ok, I think I have it. One last thing I need you to clear up for me. You said earlier to play TIE as much as possible unless your guaranteed to win. How can you be guaranteed a win? You also said that by playing TIE each game, the players' enthusiasm would continue to grow but that they would play at a lower level for the next game. Can you clarify what you mean by that just a little bit more. Finally, is it ok to add you to my buddy list? you've been real gracious about offering assistance here. Do appreciate it, friend!

This Post:
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228042.8 in reply to 228042.7
Date: 10/9/2012 12:08:33 AM
Overall Posts Rated:
7575
Ya, u know what, I wasnt too clear about that, it can be a bit confusing... Here's the deal, TIE will help build enth, but at a cost, ur team will play at lower enth the very next game, meaning they wont play too hard, but the good thing is that the overall enth will get higher for the games after. Once u look at ur opponent's roster, u should get an idea whether u can win or not. If u know u'll lose then u might as well TIE, at least will build enth, also if u know u'll win no doubt, do the same. If it's a close match u go with normal, only CT if u absolutely have to win and dont think u can under normal circumstances...

Lets look at it as numbers, might be easier to understand. lets say u have a 5 enth (ready), if u play TIE, ur team will play at 3 or 4, but after the game ur enth will be higher, around 7 or so. This means that the 2nd game if u also play TIE and now have 7 enth, ur team will play around 5-6 and ur enth at the end of the 2nd game will be around 8-9, if u TIEd the 3rd game ur team would play with 6-7 enth, but would increase to 9-10 for the game after. if u use normal, ur team will play with that level of enth (8-9) and tends to lower back to 5 eventually. If u CTed, ur team would play with 10-11 that game, but would decrease to 6-7 for the game after...

The more TIE u play, the higher enth ull get... If u have enth of 5 and CT, ur team will play that game at 6-7 enth, but after the game it'll drop to 3-4 enth, conversely if u had 5 and TIEd, ur team would play at 3-4 that game, but then would have around 7 after... If u TIE many games and build enth, even if u keep playing TIE, ur team will have high enth and thus will play hard even if u TIE... What I mean is that if u have enth 5 and CT or if u have enth 9 and TIE, ur team will play with about the same enth of 7, the difference is what will happen after the game.

Think that TIE will lower ur enth by about 2 for the very next game, but raise the overall by about 2 for the games after. CT will give u a 2 enth boost, but also decrease ur enth by 2 for the following games. Normal will play at the current enth level, but tends to eventually decrapease back to 5 (ready) which is the level u start every season with...

Does that make sense? I know it can be a bit confusing... And ya, ur welcome to add me

This Post:
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228042.9 in reply to 228042.8
Date: 10/9/2012 1:36:26 AM
Overall Posts Rated:
1111
Yeah, the numbers thing is a bit confusing but I think if I keep looking at this particular post I'll get it eventually. so the bottom line is, to keep playing at TIE level, even though my team sucks and doesn't play nearly as well, or so it seems, as when they play at a normal or CTed pace. Gotcha. thanks. And I will definitely add you to my list. maybe we can scrimmage one another some time soon. I'm always looking for new scrimmagers. Is that a word? hehehehehe Anyway, thanks again man. 'ppreciate all you've been doing here.

This Post:
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228042.10 in reply to 228042.9
Date: 10/9/2012 10:38:42 PM
Overall Posts Rated:
7575
Ya, I was trying to make it simpler with numbers, but may have got confusing. When u go to the tactics, click on ur current enth level, will probably be "ready" which is 5, the page that will open, when u scroll down will show u all the levels of enth ur team can have. Once u TIE ur level will go up when u set ur lineup for the following game, it'll start to make sense then.

The pt is if u TIE every game, ur team will play at a lower enth level the first couple of games, but eventually it will increase so much that even if u keep TIEing, ur enth level will be so high that ur team will play super hard, even if u keep TIEing... At the point when u have high enth and have a hard game, u can use normal and ur team will play very hard, although if the other team is way better u might still not win, so the point is pick ur battles to use normaland TIE all other games...

And ya, we can SC anytime, BB mail me if u have other questions too...

This Post:
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228042.11 in reply to 228042.10
Date: 10/10/2012 1:58:35 PM
Overall Posts Rated:
573573
The best way to estimate the effects of crunch time, normal, or take it easy effort on enthusiasm is to use the calculator in the Coach Parrot spreadsheet.

See here for that (and other helpful programs and websites) (100218.2)

This Post:
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228042.12 in reply to 228042.11
Date: 10/18/2012 4:15:53 PM
Overall Posts Rated:
44
Comet not sure if ur right about TIE having a negative effect of the game after.

What i have been told in the past was the following:

TIE = You will play your game, but ur players will put in less effort compared to a normal game. The positive thing u will gain from it is ENTH which as you stated correctly is 1 of the most important things in the game.

CT = Your players will put more then their normal effort in the game. The negative thing here is it will cut your ENTH in half.

As far as i know it affects the game you use it for. So TIE wont affect your next game negatively but positively because of the extra ENTH u gained. CT will only give you a negative effect by having way less ENTH.

Hope it makes sense the way i tried to explain it. So TIE is ALWAYS POSITIVE. CT is mostly NEGATIVE (dont recommend using it in ur division games unless its to avoid relegation or to achieve promotion).

AEM

This Post:
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228042.13 in reply to 228042.12
Date: 10/18/2012 6:19:25 PM
Overall Posts Rated:
7575
What I meant by next game is the VERY next game, the one ur setting tactics for. The games after that the effect is absolutely positive, sry for the confusion. By TIEing ull play the game at low enth, but will gain overall enth for the following games, and it is a very important thing in this game.

CT will not cut enth in half for the following games, ur players will play the game with more effort and ull lose overall enth by 1 or more likely 2 pts... Agree that should avoid CT and use only if one REALLY needs the win...

TIE is positive for the following games, but the very game u set the lineup it has negative effects as the players will put less effort.

Sry if I wasnt clear

This Post:
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228042.14 in reply to 228042.13
Date: 10/18/2012 8:10:47 PM
Mountain Eagles
III.1
Overall Posts Rated:
763763
Second Team:
Ric Flair Drippers
CT DOES cut in half man.... if you CT at 12 enth, your going down to 6, if you CT at 8 enth, goes to 4, 6-3, etc. and so on.

3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
This Post:
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228042.15 in reply to 228042.14
Date: 10/19/2012 1:09:37 AM
Overall Posts Rated:
7575
I dunno about that... I dont't have a lot of experience in BB, so I dunno the exact details, but I experienced otherwise...

I CTed a couple times last season and I lost like 2 pts each time, Im confused now...

Nonetheless, we all agree that CT is "bad" and one should only use it in desperate games

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