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Lower passing, more attemps

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228518.5 in reply to 228518.4
Date: 10/19/2012 7:56:06 PM
Overall Posts Rated:
255255
That depends. If he has low passing, he may hold on to the ball too long. A player with higher passing should be able to get rid of the ball before he's in that situation.

This Post:
11
228518.6 in reply to 228518.5
Date: 10/20/2012 2:16:22 PM
Overall Posts Rated:
432432
No, what I meant was something like this: The player with good PA is passed the ball with 1 second left on the shot or game clock. He would have to force it then, wouldn't he?

This Post:
11
228518.8 in reply to 228518.1
Date: 10/21/2012 4:09:40 PM
Overall Posts Rated:
6868
Personally don't think so. It's not related to the positions you asked on, but my SF Marcel Marrinan has popped 4 levels in passing this season, and he's shooting the ball really the same number of times as the past 3-4 seasons (when you account for the difference in MPG). Likewise, if you look at my team from last season- my PF Issac Alamo had 1 passing (and 0 assists the entire year) and wasn't shooting the ball much more than Callao or Quinlan, my other two C/PF with much better PA. And Alamo was a matchup nightmare for other defenses as well (14/8 JS/JR, with high DR and IS as well).

This Post:
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228518.15 in reply to 228518.11
Date: 10/22/2012 1:27:03 PM
Overall Posts Rated:
4545
It may be confirmation bias on my part, but i tend to agree with you hunch about shoot-versus-pass innate tendencies.

Alternatively, my hypothesis is that passing is conditionally modeled for big men - i.e. basket success is first evaluated on relative skills. if likely a missed shot, then with some randomness, a pass is executed instead based on passing ability. In this model, passing would allow a second attempt in the same sequence, hence adding value. However, if your player has tremendous scoring advantage over the opponent's defense, then passing is moot. This particular model may also be applicable only for certain offensive strategies, such as look-inside.

Of course, this is just a random guess, so definitely don't quote me and feel free to disregard a totally insane idea. I have absolutely no proof - it is just how I would like to model it if I were to design a game engine myself.



Last edited by rocket.science at 10/22/2012 1:49:09 PM

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