Or something more akin to formation experience.
My second point: for example, to put a player in the transfer list should have an economic cost....(as in HT)
- A player that leaves or comes to your team should have influence in the team enthusiasm (I don't think is a good idea to limit the number of transfers...)Or something more akin to formation experience.
- A player that leaves or comes to your team should have influence in the team enthusiasm (I don't think is a good idea to limit the number of transfers...)