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Suggestions > Solving economy

Solving economy

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254587.5 in reply to 254587.3
Date: 1/27/2014 10:17:40 AM
Overall Posts Rated:
218218
True, people always want more, but for atleast it would solve high salary players problems. To be honest i was thinking and i couldnt imagine what gms were thinking when making this game. They knew that max sustainable salary would be around 1m they knew the max salary at that time for a player would be 700k or so, now we have way smaller salaries cause of bunch of updates. But back on track if you buy 1top player you got left 300k, so how much should player be worth then? much less than their salary haha. Economics were already ruined before the game came out...

We need to solve this. and rising incomes would do it defitenely. Simple logic: if a player is affordable he is worth something, if he isnt afordable he is a trash, trash worth nothing or nearly nothing To make player affordable we need bigger incomes, simple logic too, or lower max salaries, simple logic which lead to the next thought: Another option to solve this problem would be to make salary increase depending on skills lineary, not exponentially. We already have luxury tax, so no need exponential salary counting anymore, because exponential salary increase was meant to work as some kind of luxury tax, mark said that. So now we have like luxury tax squared, in my eyes they should get rid of one of them.

Last edited by Gajus Julijus Cezaris at 1/27/2014 10:28:20 AM

This Post:
22
254587.6 in reply to 254587.5
Date: 1/27/2014 11:48:49 AM
Overall Posts Rated:
310310
If a team has now 500k income and spending 600k on players then he's in trouble. Let's say, incomes will be raised to 750k, what will happen? He will spend 900k on players. Then another raising is necessary. And another. And another. Until when? Until everybody can have players with all skills up to 20?
I like it now that you have to decide what skills to improve and what to leave like as it is. That gives us some challenge to organize the lineup to find a way that is affordable and successful. Don't touch economy!

Don't feed the troll
This Post:
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254587.7 in reply to 254587.6
Date: 1/27/2014 2:24:20 PM
Overall Posts Rated:
218218
well, nowadays kind of max salary possible is like 450k? most legendary guys doesnt reach over 350k before they cap. so 1,25m would be sufficient, also taking in mind those beasts would be worth something so it would take alot of cash to buy 5 of them, probably imposible for competetive nations but posible for micronations, because they can stack up cash very eazily.

also every skill increases salary exponentially, this means there is already people being penalized economically for having better players paying unlineary more salaries to their skills level. So why do we have another rule to penalize people for having better players called luxury tax. Now you pay twice.

Last edited by Gajus Julijus Cezaris at 1/27/2014 2:27:07 PM

This Post:
00
254587.8 in reply to 254587.7
Date: 1/27/2014 2:34:47 PM
Overall Posts Rated:
310310
That's the point. You don't need 5 of those monsters. Build a team that you can afford and be succesful with it. C'mon, even NTs don't have 5 of those guys. And keep in mind that the financial circumstances are the same for everybody in the same league and you have to be succesful there first. After you've reached 1st league, the goal is to win championship constantly without overspending. If you can do that, you are master of this game but until then there are goals to achieve.
Micronations are a strange question, now you say it's too easy, others say it's boring, there is a topic about it here. Maybe the solutions would be a common, regional league with 2 or 3 divisions for those countries in both case.
Anyway, raising incomes wouldn't solve anything. If someone is overspending now he will do the same with the increased incomes as well.

Don't feed the troll
This Post:
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254587.9 in reply to 254587.8
Date: 1/27/2014 3:04:02 PM
Overall Posts Rated:
218218
It would:
Make training more benefitial, because players would be worth more, especially top level ones (around 200k)
Make high salared guys 300+k worth way more, since everyone would afford maybe even 2 of them and 3 150-200k guards, also marked would be overflooded with high salared guys as it is now i mean over 100k is high cause oly afordable in div 2 and 1 in div 3 its basicly a suicide.
would solve NTs players game shape problem, since players wouldnt be swapped like whores
would solve hiring 200k+ player for 10k, playing 2 games then firing problem because they would cost way over their salary. So it would actually cost atleast 10 times more per game than now it is.
And the most reasonable reason: WOULD MAKE THOSE MAX ARENAS USEFULL, now people threw their cash into shit.

And yep, for micronations we need to find some solutions. Personally i would think merging + second teams would make it ok.

And about overspending, yep i agree you need some tax, but my opinion is the exponential salary rise like it is now is enough. and the tax we have now is somewhere ridiculous, it only prevent buying roster before playoffs for cents and wining league abit more dificult. Maybe to solve that we need a hard cap. But the rise of income would make players expensive so very few players could stack them up and win leagues so there would be no rly need of overspending tax.

Last edited by Gajus Julijus Cezaris at 1/27/2014 3:10:20 PM

This Post:
00
254587.11 in reply to 254587.10
Date: 1/28/2014 10:58:07 AM
Overall Posts Rated:
218218
you understand wrong. Now you earn 250k you cant afford 300k player later you earn 400k you can afford 300k player

Last edited by Gajus Julijus Cezaris at 1/28/2014 10:58:32 AM

This Post:
11
254587.13 in reply to 254587.12
Date: 1/28/2014 2:04:33 PM
Overall Posts Rated:
4242
Most(I am pretty sure all, but I will say most) of the players cant reach 500k, because they get capped before that, so your argument is invalid:D
Also I like the suggestion made here, I think it can solve at biggest economy issue of this game atm, which is cheapness of high salary players. It will simply raise a demand for them, and prices will rise... So thumbs up for this idea from me:)

This Post:
00
254587.15 in reply to 254587.14
Date: 1/28/2014 2:21:21 PM
Overall Posts Rated:
4242
If you have better team then mine, you can afford more high salary players then me. Lets say that now I can afford 1 high salary players, and you can afford 2(this is only hypothetically). With this change I may be able to afford 2, and you may be able to afford 3. So you can see pretty much nothing changes except that demand for high salary players rise...

Ofc this idea has its flaws. Biggest one I see now is that it gives tanking teams more advantage... But I believe it has a lot of potential, and that those flaws can be bypassed:)

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