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The Quest to get 48 minutes training in one game

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From: Jamesc1

This Post:
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272865.7 in reply to 272865.5
Date: 8/11/2015 5:49:24 PM
Overall Posts Rated:
142142
Edit: The game report has updated now it makes sense

Last edited by Jamesc1 at 8/11/2015 5:51:15 PM

This Post:
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272865.10 in reply to 272865.9
Date: 8/11/2015 6:58:21 PM
Overall Posts Rated:
142142
Thanks for the advice, it was really helpful, I'll start using some of your tips (y)

From: Phyr

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66
272865.11 in reply to 272865.8
Date: 8/11/2015 10:06:35 PM
Overall Posts Rated:
654654
Strongly disagree with the statement that blowing a team out has no effect on trainees getting 48+ minutes. Wacky things happen in garbage time. I don't really recommend CPDC either.

This Post:
11
272865.13 in reply to 272865.12
Date: 8/12/2015 3:19:13 AM
Overall Posts Rated:
6565
Hi,
As a small but perhaps significant point I'd like to add to that I've noticed that player stamina has an influence. Last season I had 1-2 ST for my main trainees, but now when they're all at 3 ST, I normally don't get less than 47 minutes per game for them. It's difficult to get those 1-3 minutes as a reserve player, as in a blowout game the reserve might easily get 10 minutes and a tight match might keep him strictly on the bench.

Perhaps an ideal ST for training issues is at around 4-6 ST? This of course leads us to gameshape and other issues, but that's another story :)

This Post:
22
272865.14 in reply to 272865.12
Date: 8/12/2015 3:58:56 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14141414
I agree blowouts don't always cause missed minutes, but they can be a factor. There are more factors I believe when minutes are missed despite the standaard settings to get 48 minutes, for example the skills of the player (if he's very unsuitable for the position he is trained in he has a higher chance to miss more minutes), or possibly stamina.

The fact is, despite setting the right settings there are situations besides fouling/injury that cause a player to miss minutes. Not all of them can be fixed for a specific game, but you do have some influence on blowouts. That's why people mention it, it's not always advisable but it is an option to possibly reduce the chance for missed minutes.

That said, if you're willing to sacrifice game performance or even gameshape, a better way to prevent minutes loss is to just dress 5 players. Then there's no-one to sub in for your trainee. This has many consequences though, but if training is your sole priority I think it's the safest option.

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