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BB Global (English) > I like the current training system

I like the current training system

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This Post:
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278223.5 in reply to 278223.3
Date: 4/5/2016 8:12:05 PM
Arsenal 98
II.3
Overall Posts Rated:
282282
Second Team:
Stamford Snow Leopards
I largely agree with the OP. I'd only slightly change things (say, 36 mins per trainee, and making it 100% efficient to train 6 players instead of 3 for all skills)

As for trainermans post, for me it's hard to say why I like BB (so I'm going to ramble and see what comes out). I do know this is my current favourite management sim / sports sim / timewaster, whatever term you like. For years I played hours and hours of the SIgames Championship / Football Manager series but I've gone off it in the last few years because it just takes too much time to complete seasons, and I'm more interested in the transfers / player development stuff than the tactics. I don't know if I got bad at the tactics, or they became too complicated, I don't know, but yeah. To put a BB spin on this: I'd happily play the transfermarket more than we're allowed to. I'm having a particularly bored evening and it'd be nice if I had a 3rd team I could mess around "setting up"...(also my favourite parts of FMs. sack old staff, get rid of useless/hateable players, get new ones, etc...). In BB the whole competing against other humans just adds the extra level to this stuff.

In real life these days I'm more interested in the NBA than football (soccer if you have to), I barely watch any games that aren't Arsenal, even Match of the Day, especially once it comes to the 2nd half of the season and you know where most teams are going to finish. At the start there's some more interest.

The tactics stuff in BB has it's flaws but essentially you can work with what's there to make your team perform how you'd like, therefore this is realistic? I don't know. Yesterday I thought it'd make sense when setting defensive instructions to have the option of matching up on specific opposition by name instead of position.

This is very untraining and very trainerman rant related, oops.

This Post:
00
278223.6 in reply to 278223.5
Date: 4/5/2016 8:19:06 PM
Overall Posts Rated:
596596
I think you're still on topic, as you are replying to Trainerman.

I don't mean to suggest I don't have a wishlist for this game.

I'd like to see:
- more intelligent sub patterns in overtime.
- garbage time lineups yanked (by timeout, if necessary) when the lead shrinks to 16.
- an autobid on the transfer market (I'm with Trainerman on that one)
- working sub patterns besides SFDC.

But when it comes to training, I'm good.

This Post:
11
278223.10 in reply to 278223.3
Date: 4/6/2016 1:02:33 AM
Overall Posts Rated:
370370
WHen I realize that people playing this game, because its been a non-basketball sim for so long, like you like it not for being about basketball...and that not only am I not playing a basketball sim, but I am playing probably against people who are not playing it as a basketball sim and don't care about the basketball part...

Well, you are right about this, but in saying that you are playing with fire. I also said it is not a basketball game or even a basketball management game, and called it what it is, a commodity development and marketing game, and people got all postal.

This Post:
00
278223.12 in reply to 278223.7
Date: 4/6/2016 4:51:55 AM
Overall Posts Rated:
16031603
Here is a thought- what if it cost $5 a year and you could get 100% training in any position? I bet the BBs make about 50k that year. - food for thought. Lots would quit, but the rest would pay the piper.


Hell nah. If the game was one of those super styled apps like Game of War or whatnot, this would be the perfect choice. I would probably pay the five bucks, but come on, how cheesy on behalf of the owners would that be....

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
11
278223.14 in reply to 278223.1
Date: 4/6/2016 5:25:33 AM
Overall Posts Rated:
16031603
As I see it:

As a professional athlete you get better trough:
1. practice
2. experience
3. doping

In ballsports you play the position that is suiting your playing stlye and your physique best - unless you have a very unique skillset, that qualifies for a different position... Exceptions exist for sure...

We don't have practice in this game, the effect of experience is somewhat obscure, doping does and should not exist in this game. Experience is gained through training.

I would install a completely different training system basing on xp gained in combination with training OUTSIDE of games, that would probalby cater RPG players most, but thats a total different story.

If somebody has any connection to real world basketball it is beyond my understanding how he can actually like the current training system. Same applies for the - in my opinion - broken FT shooting in this game.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
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