But then its not "faster" training. Only the season is "faster". Quite a difference.
But IF you could/would speed things up a bit...
(Today: 22 games, 3 week postseason, total 16week season.)
If you squeeze in a third leagugame during the week(Gamedays: Sat,Mon,Wed and keep cup/scrimmage on Thu and NT on Sun, BB on Tue. Training and Private on Fri), that could give us the following:
* Offseason 1w, scrimmage on Thu. First game Sat, 7 weeks with 3 leaguegames each. One leaguegame is replaced by ASG."Postseason" with Last leaguegame, QF and SF in first week, F1, F2 (and F3) in second week. = 10 weeks. No dramatic change in other formats.
* A bigger league, say 10 teams in each conf. 28 leagugames with the same format as the first example, only 2 more weeks added.
BUT it will affect alot of other things to:
- Training, adds 48min in one-pos-training, train one more player? (or 2 more with 2-pos and so on...)
- Trainingspeed? Need to increase or is "extra" trainigspot(s) enough?
- Gameshape? Needs to be tweaked. You need your starplayers in 3, maybe 4 games a week!(NT+BBB+Privat not included)
- Rostersize?
- Income will increase with one more game a week? Adjust Ticketprices?
- Playersalaries need adjusting?
There is probably more things that need tweeking like merchandise, fan surveys... and probably even more that I cant think of now...
So its not just "add 6 games to schedule" and press "compile new season".
I agree to some extent that a season might feel very long if you are tankning (been there, done that, not doing it again!), in a very difficult division or stuck with bots or even a noob(been there too;) ).
BUT the game is more faster-paced than a lot of other Online-managergames already.