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Capped player

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284742.5 in reply to 284742.3
Date: 2/11/2017 5:11:02 AM
Oulu 76ers
SM-Koris
Overall Posts Rated:
246246
Already have. And as buzzer manager says that my player potential limit is 93-100%, my question was is there anyway to know that exactly. So that i wouldn't need to waste few weeks of training to him when he's already capped.

This Post:
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284742.7 in reply to 284742.5
Date: 2/17/2017 5:05:20 AM
Overall Posts Rated:
14901490
The only known way is to check DMI when he has 9 GS

This Post:
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284742.8 in reply to 284742.7
Date: 2/18/2017 3:19:42 AM
Oulu 76ers
SM-Koris
Overall Posts Rated:
246246
And how exactly can you do that?

This Post:
11
284742.10 in reply to 284742.8
Date: 2/18/2017 6:47:57 AM
Overall Posts Rated:
14901490
Log in to Buzzer Manager refresh the stats every week. If you keep up the Game Shape by managing minutes correctly you should be at strong or proficient. Proficient is the max GS you can have and at Proficient GS has always the same value (no sublevels). Buzzer Manager will keep history of the GS and DMI values so you can compare easily even if you need to wait a couple of weeks

This Post:
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284742.11 in reply to 284742.9
Date: 2/18/2017 12:53:57 PM
Oulu 76ers
SM-Koris
Overall Posts Rated:
246246
Thank You Manon and Lemonshine! Learning something new here and also important.

Im training 3 players, using buzzermanager and atleast trying to manage minutes so im all set up for this. Although two other trainees game shape has been only strong most of the season. But i can see what you are talking about. It also seems that atleast for now my player is still getting the training pretty much so I will keep training him along keeping eye of the DMI.

This Post:
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284742.12 in reply to 284742.11
Date: 2/18/2017 7:18:40 PM
Overall Posts Rated:
14901490
As I said elsewhere there is another thing to keep in mind: soft cap and hard cap. Hard cap would be when Buzzer-manager shows a player as 100% capped (give or take, CP is more accurate). When it shows something like 93%-100% it means the player might have reach the soft cap and training will still progress, just not at full speed.

Example: Allstar potential
An Allstar potential can have anywhere between 6.00 and 6.99 Potential. The maximum you can train the player is 6.99 after that it's widely assumed the speed drops to 0, but between the actual value and the maximum value you can still train at a reduced rate.
Say the value of the actual Potential is 6.5. 1->6.5 full speed. 6.5->6.99 reduced speed. 7.0+ no more training.
Obviously between 6.5-6.99 the DMI will likely still go up if you train a primary skill.