BuzzerBeater Forums

Help - English > Plans for the future

Plans for the future

Set priority
Show messages by
This Post:
11
301526.5 in reply to 301526.2
Date: 10/25/2019 2:36:25 PM
Telecasters
III.9
Overall Posts Rated:
100100
Second Team:
Telecasters II
Gonna go ahead and disagree on the L5 trainer, I would say an L5 is best for teams that can afford it. The difference before L4 and L5 is fairly slim and insignificant unless you are training a U21 or NT level player. And the cost difference between an L4 and L5 is quite large.

This Post:
00
301526.6 in reply to 301526.5
Date: 10/27/2019 4:04:00 AM
Overall Posts Rated:
88
Thank you very much for the help.
What I do not understand is why can't I train 6 players.
In the past seasons I have been training SG and PG.
I had three different combination and each player was playing 48 minutes a week. Maybe I am missing something
I would like to restard training a SF, a PF and a Center.
Do you think it would be possible to train these three roles together?
Thanks again!

This Post:
00
301526.7 in reply to 301526.6
Date: 10/27/2019 8:25:47 PM
Laguna Buko Mixers
II.1
Overall Posts Rated:
153153
Second Team:
Laguna Bay Mantarays
In theory, you can train 6 players for 2-position training.
But you should always consider the injuries (only minimal) and foul-outs (this one is a major factor). So, the safest bet is just 4 trainees for 2-position training.

About the 3-position training (C/PF/SF), though it's available, I recommend not doing it because it trains the slowest. Just stick with your 2-position training, heck even better if you do 1-position as mentioned in one of the replies above.

Last edited by Leo (Pilipinas U21 Coach) at 10/28/2019 3:41:05 AM

From: Ob1

This Post:
00
301526.8 in reply to 301526.6
Date: 10/28/2019 2:10:19 AM
O-Beshimi
III.4
Overall Posts Rated:
153153
Trainee 1 and 2 will play first game of the week. (2 x 48)

Trainee 3 and 4 will play second game of the week. (2 x 48)

Trainee 5 and 6 will play scrimmage or cup (2 x 48)

There are only 3 games a week that count in actual training minutes. If no foul outs, no substitutions, no injuries great. 6 trainees will get maximum training minutes. Not realistic though, overtime games are rare for the extra minutes and most often than not players get substituted in blowouts. 5 trainees are easier to manage. Not to mention gameshape should be better with some players getting more than 48. I find it hard to believe you can get 6 trainees 48 minutes a week consistently. The math doesn't add up.

From: 0verW1ng

To: Ob1
This Post:
00
301526.9 in reply to 301526.8
Date: 10/28/2019 4:38:24 AM
BC "EDI"
LBBL
Overall Posts Rated:
287287
Second Team:
Actually a great training facility
I've been trying 6 players training this season and I have to say - stick with 4/5. Random subs and foulouts at the end of the game ruins the trainings. My drafted 18yo got 3 skill pops in almost full season because of this..

From: Alucard679

To: Ob1
This Post:
00
301526.10 in reply to 301526.8
Date: 10/28/2019 8:53:05 AM
Overall Posts Rated:
88
I believe you, even though for a couple of seasons I did train 6 players consistebtly. When I started playing this game I was advided to select only 7 players for match day and tell the coach to strictly adhere to the deep chart. Never one of my trainees was substituted even though I remembered they fouled out a couple of times. One good thing of playing in III Australian league is that there are many BOTS and weak players do not commit mant dauls.

Anyway, I would like to train a center, a power forward and a small forward and keep them for a long time. What are the skills that in your opinion I should focus on? I guess inside defence, outside defence, rebounding, block shots and inside shots. What would you suggest?

This Post:
00
301526.11 in reply to 301526.10
Date: 10/28/2019 9:39:24 AM
Laguna Buko Mixers
II.1
Overall Posts Rated:
153153
Second Team:
Laguna Bay Mantarays
7 players.... so, how's the "Game Shape" of all your non-trainees? :)

Anyways, I think even if I say that 3-position training isn't recommended because of very slow training rate, you'd still insist on doing it, am I right?

And since you can "consistently" train 6 players for 2-pos training, are you planning on training 9 players for the 3-pos training?

Last edited by Leo (Pilipinas U21 Coach) at 10/28/2019 9:53:15 AM

From: Ob1

This Post:
00
301526.12 in reply to 301526.10
Date: 10/28/2019 7:36:34 PM
O-Beshimi
III.4
Overall Posts Rated:
153153


So if they fouled out a couple of times you couldn't have successfully trained 6 players ang given each player 48 minutes consistently every week. A Center and PF trains similar unless you want a unique skill set. You will probably train an inside oriented sf. I dont see you creating anybody special while sticking to 2 pos training. You can train 2 players and focus on 1 position training and make beasts for your team. Or you can have 5 good players at 2 position training not 6. It really depends on what you want to get out of training. Is it to promote to a higher division or just to be a decent team. Like i said in an earlier post you can still train 5 but concentrate on the 2 main trainees later on.

Last edited by Ob1 at 10/28/2019 7:37:17 PM

This Post:
00
301526.13 in reply to 301526.11
Date: 10/29/2019 6:02:03 AM
Overall Posts Rated:
88
Just checked. Only one player, Altenbung, fauled out once. Hence yes, I consistently trained 6 players for 2 seasons.
The form was horrible. Nonetheless, you don't need form when all the teams in your division are computer managed.

I think I have been quite clear. I would like to train a center, a power forward and a small forward, so 3 players.
Three position training makes no sense, you lose to much.
What would you recommend as a skills needed for creating three monsters at these positions. Again, I am talking about 1 position training.
Thanks

This Post:
00
301526.14 in reply to 301526.13
Date: 10/29/2019 6:57:28 AM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
For you, 3 players are doable I guess. PF and C don't have much difference

If you still insist on training them all up at the same time, I reckon theoretically you need:
1 tall kid
1 shorter kid
1 kid somewhere around 6'6" maybe?

Spam One on one forwards until 12 for all of them

Then ID, RB, IS until wherever you want it to end. The tall guy should in theory pop faster.

Round it off with OD and JS for the PF and SF.

I think the common practice is outside first before insides? Not sure tho. But if you really want all three to grad at the same time, the this might be your best bet.

This Post:
00
301526.15 in reply to 301526.14
Date: 10/29/2019 7:31:27 AM
Laguna Buko Mixers
II.1
Overall Posts Rated:
153153
Second Team:
Laguna Bay Mantarays
Assuming the 3 trainees are all above 6'6", yes, that's the common practice, outsides as early as possible because training guard skills slower for taller and older trainees.

If you want to train OD, you can just play all your trainees as PG, 48 minutes each. Here's the thing though. Since their ODs are low, they might foul out. I suggest you this...

Potential C - 48 minutes at PG on your hardest game for the week
Potential PF - 48 minutes on whatever game is left
Potential SF - 48 minutes at PG on your easiest game for the week

Reason for this is your SF and PF will need the OD more than your C...

Advertisement