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Defensive centers

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This Post:
22
326265.5 in reply to 326265.4
Date: 1/4/2025 5:51:25 AM
white snake
II.1
Overall Posts Rated:
72757275
Second Team:
Black Forest Boars
Defense Bigs are more or less the only players, who can stop the guards which you describe. There are so many JS, OD, HA, DR, IS guards with "green" skills, that you need bigs with ID and SB 20-23 to stop them. And even than, I still find the gap of the defensive successs vs. the offensive success too big. There should be more blocks from the elite defenders.

This Post:
33
326265.6 in reply to 326265.1
Date: 1/4/2025 10:23:51 AM
QQguest
I.1
Overall Posts Rated:
295295
(I lack experience in top-level competition, so my views on tactics may be wrong.)

In my opinion, a 3-2 zone defense, when paired with two defense-specialized players, becomes without weakness.
Against such an opponent, no offensive strategy will have a high shooting percentage unless there are stronger offensive players.
Not only does the opponent's defense have no weaknesses, but their offense is also versatile, capable of attacking both inside and outside.
This leaves us with no advantage in defensive setups or predicting their tactics.

This Post:
00
326265.8 in reply to 326265.7
Date: 1/5/2025 12:36:45 AM
QQguest
I.1
Overall Posts Rated:
295295
Thank you for your response.
I believe the players I discussed in (326265.6) match what you described as elite, high-skilled players.
Defense-specialized players: high OD, Ha, Pa, ID, (Re), and SB.
Offensive players: high JS, OD, Ha, Dr, and IS.

Even with the best players, I think (or guess) there are still weaknesses in a 2-3 zone defense that can be exploited.
In contrast to the 2-3 zone defense, I feel that the 3-2 zone defense, having no weaknesses, is overpowered.

As for offensive tactics, I’d like to add one point: the S66 B3 champion and their opponent have already demonstrated how to use the Inside Offense tactic (132502195).

From: FD

This Post:
33
326265.9 in reply to 326265.8
Date: 1/5/2025 1:34:27 AM
Team Infinity
II.2
Overall Posts Rated:
4646
Second Team:
Team Infinity Jr.
The main cause of this issue is that OD has a greater influence in the game engine compared to other attributes. Regardless of whether the opposing team employs inside offense tactic, outside offense tactic, or balanced offense tactic, OD is frequently used in offensive and defensive calculations. The 3-2 zone defense amplifies the impact of OD, making this defensive formation appear almost without weaknesses.

Similarly, the 1-3-1 zone defense, which also increases the influence of OD, suffers from the negative effect of excessively reducing rebounding ability. This can result in the team giving up too many offensive possessions, making it even less balanced compared to the 3-2 zone defense. Therefore, the 1-3-1 zone is typically only considered when the team's rebounding ability is significantly better than the opponent's.

The 2-3 zone defense, on the other hand, attempts to sacrifice some OD to enhance ID. However, the increased rebounding ability may not necessarily translate into scoring opportunities and could still fail to secure rebounds. As a result, the 2-3 zone defense is generally suitable only for countering inside offensive tactics.

This Post:
11
326265.10 in reply to 326265.2
Date: 1/5/2025 10:33:36 AM
Croissant
Serie A
Overall Posts Rated:
370370
Second Team:
the Rick-counters of the Rick Kind
I personally agree with BusterKeaton

try won WC in this way...for NT blockers aren't meta.

I mean China just won the WC, playing 32, with this as their starting bigman (51300047)
Now is he the reason they won? Probably not
But you wanted someone to win the WC.. there you go
And Lithuania played 32 too, although i didn't check if they had Shot Blocking Big or not

Ans in s64 we had a similar thing i believe, you guys from Poland managed to beat Hong Kong both playing an Outside Box with a defensive big (which let's be honest, it's just a "variation" of the 32 zone)



And yes i also agree with you when you say this for clubs all salaries need rebuild not only rework few skills
However that doesn't mean that if there's an "easy fix" that you can't fix that one thing for the moment and work on the others such as JR, PA, IS on guards etc in the meantime...

ID20 BS20 RB20 IS8 salary is nearly 200k

True, a 8-20-20-20 guy would cost around 190k however.... first of all that isn't a max build since you can find 22-19-25 guys on the market, and secondly a 20-20-20-8 not only it's impossible to create due the the cap restriction, but it would cost roughly 425k.. proving the point that BusterKeaton is making

This Post:
11
326265.13 in reply to 326265.11
Date: 1/5/2025 12:18:25 PM
Croissant
Serie A
Overall Posts Rated:
370370
Second Team:
the Rick-counters of the Rick Kind
- I've never said that they used 2 bigs, just that they managed to win a WC playing 32 with THAT defensive dude
32 was always strong but nowadays more, it's like the first time in at least 30? seasons that both teams in the finals played 32 zone... especially with the defensive bigs and guards with high JS-JR-OD-DR-IS that we have now

- irrelevant to the conversation, i've never said that they won because of anything else.. the conversation is about the 32 + sb bigs being a bit too.... meta

- isn't THE solution, and i agree with you, but could be a "quick" solution for the time being, or, to the very least it can be a matter of discussion. Do we believe that this is a problem? What suggestions do you have in mind to combat this problem? What would happen if we were to put into action these solutions? Would they create more problems? Or would they partially fix some? etc etc etc

- Dude.... I know and understand that English isn't your first language but i even said that 8-20-20-20 isn't a max build as you said, since you can find with "ease" players with more ID and SB and RB 19
So why would i then say that a 8-20-20-20 guy is impossible?!
Exactly.... I'm keeping the order of the skills.... so when i write 8-20-20-20 i mean a defensive guy with IS8, ID20, RB20, SB20.... and when i write 20-20-20-8 i mean a guy with is20, id20, rb20 and sb8

i think the bigger problem in this game is to players is too much effective on unnatural position like gurds on C,PF and similar forwards on PG, SG and this is real problem

Ok, fair, but don't you think that by lowering the cost of IS on bigs you'd partially fix this issue?
Obviously you'd have to compensate by making something like OD more expensive, and maybe IS on guards more expensive etc

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