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Problem with the Blowout Rule
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BB-Forrest (3)
stogey23 (1)
Vikman (1)
raonne (4)
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From:
Vikman
To:
Dr. Dr. Jàn Ïtor
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689.5
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689.4
Date: 8/10/2007 6:07:26 AM
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I wouldn't mind having blowout off and taking my chances with injuries.
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From:
BB-Forrest
To:
Vikman
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689.6
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689.5
Date: 8/10/2007 6:18:09 AM
1986 Celtics
IV.21
Overall Posts Rated:
8
so this becomes a question of realism.. if we turn off blowout.. then teams are gonna lose by 60 sometimes... this never happens... why.. well for two reasons.. one in a real game when its a blowout the best players rest... second... when ita a blowout the winning team doesn't try as hard.
We could implement the second way.. but that would deteriorate your starters stats. I guess I understand that you cannot completely optimize training given this.. but when is this ever true. Personally I think tis a bit unrealistic to have your best players sitting every game... when real teams do that their fans get pissed off.
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From:
stogey23
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689.7
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689.6
Date: 8/10/2007 7:11:52 AM
Overall Posts Rated:
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The "problem" with my team is that I have 15 starters.
It's a good problem to have though.
Friends Do not Let Friends Play 2-3 Zone
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From:
raonne
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689.8
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689.7
Date: 8/10/2007 7:25:40 AM
Overall Posts Rated:
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My suggestion is:
turn off the blow out rule for SFDC
. Let that be one of the things that "the coach decides".
This way whoever is more concerned with training than anything else, can just use SFDC, like it was the original idea from the BB's.
(let's make it clear that this is just my realistic suggestion, and that I did not abandoned the ideas of the Bolzano Connection. I know one day BB will have a better way to put together all these substitution AI they have developed. But for now, I think this is the best solution that they might accept :D)
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From:
BB-Forrest
To:
raonne
This Post:
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689.9
in reply to
689.8
Date: 8/10/2007 3:41:08 PM
1986 Celtics
IV.21
Overall Posts Rated:
8
btw.. i havent' heard people complain about SFDC in a while... does this mean they are happy with how its working? (irrespective of blowout, and whether it should be the only option or not?)
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From:
raonne
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689.10
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689.9
Date: 8/10/2007 4:52:40 PM
Overall Posts Rated:
16
well, i dont know what it means from other people, but from me it only means that I've been using LCD now.
I cannot stand losing, and so far on LCD the coach is respecting my depth chart completely and doing pretty much what I expected from SFDC (with the only difference that I win every game now).
My suggestion now would be throw out SFDC and change the name of LCD. Or make SFDC as a different option, like for example turning the "blow out" rule off on SFDC (and possibly changing the SFDC name also).
But yes, as far as the programming of the patterns are concerned, I guess they are fine now (both LCD and SFDC). Just some renaming and minor changes could take place.
Edited 8/10/2007 5:01:52 PM by GM-Raonne
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From:
BB-Forrest
To:
raonne
This Post:
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689.11
in reply to
689.10
Date: 8/11/2007 7:34:53 AM
1986 Celtics
IV.21
Overall Posts Rated:
8
so you have used SFDC? or you are saying that LCD now seems to do what you think SFDC should.. and you have no real impression of whether SFDC is good or bad....
i think I need to examine how LCD works on a screwed up depth chart.
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From:
raonne
This Post:
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689.12
in reply to
689.11
Date: 8/11/2007 9:42:00 AM
Overall Posts Rated:
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so you have used SFDC?
I used in a couple friendlies.. seems ok (i would drop the blow out rule on this though..)
or you are saying that LCD now seems to do what you think SFDC should..
yes, I have been using LCD on league games and it seems to do what SFDC should, maybe with the diference that the coach would keep the hot-hand players on the floor (not that I felt that, but I know from you guys that that is suppose to be happening). But that's with a good depth chart set. No players have played outside of their positions, ehich is good. I'm very pleased.
i think I need to examine how LCD works on a screwed up depth chart.
yep, maybe u should do that.
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From:
raonne
This Post:
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689.13
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689.12
Date: 8/11/2007 9:52:20 AM
Overall Posts Rated:
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Anyway, maybe there is a way to implement what domenico and some others suggested without losing any of the hard-work and cool things that you guys have implemented so far. We would have three options.
Coach interference on Substitutions:
High:
Coach follows the formula based on the DC, skills and in-game stamina, with the aditional features that: he keeps on the floor the players on fire, replaces the ones in foul trouble, and follows the blow out rule. (normal LCD that we have now)
Low:
Coach follows the formula based on the DC, skills and in-game stamina, with the aditional features that: he replaces the ones in foul trouble, and follows the blow out rule. (kinda like the SFDC we have now)
None:
Coach follows the formula based on the DC, skills and in-game stamina, with no the aditional features.
(in all three cases if the DC is incomplete, if a player is ejected, fouled out or injured, the coach should replace him only with one of the other players listed for the same position on the DC. In case he was the only one for that position left, then the coach tries any
reserves
of the other positions)
ps: i might be forgetting a few features the coach has, but they can be properly distributed in High and Low.
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