Yes, this is basically what I said -- you an always get better by adding more salary. Therefore the incentive is to plan
You said teams get better by adding more salary, which is the process. I said the problem starts when teams need to run on a deficit budget to remain competitive, which is a point in time.
Wrong. Teams that have money. Hoarders have money, but this is a separate story.
Having a different point of view to you does not necessarily mean I am wrong. Make no mistake, in the long term if things remain as they are, you will have to hoard to be competitive in the top levels. All top divisions will be running on an insanely negative economy which you cannot realistically support. The ones at 2nd, maybe 3rd level, you can be competitive and still turn a profit.
What happens is, to have a shot at the top division title, you will have to hoard up a warchest in these lower divisions. Once your warchest gets big enough, you buy those monster players and run on a big deficit every week and promote yourself. Every week will be a hit on your bank balance, so you will have a limited time to nail that trophy depending on how big your bank account is. Once your cash reserves approaches zero, you sell your big players to put yourself back into the black. Your team will get demoted, of course. Wash and repeat.
I will point to the online football management game Hattrick which is quite similar to BB in certain aspects as an excellent case study. Do you know about it? Have you played it?
Sure it does. If you're ready for promotion, that means your players have to be close in skill to the players in the division above in order to be able to compete. Except that the teams above have significantly more fans by design -- that's how division levels work. This puts promoting teams at an obvious disadvantage.
New teams will not have that cash to improve their rosters that much. You STH will have to remain more or less where it is for a couple of seasons for you to approach the cap. Even when I was a new team, the cap was always beyond reach and every season when I made 1-2 purchases, the STH would have moved as well.
It is only for the top teams that have hit the STH soft cap that will be affected as their STH doesn't improve that much. It's basically stuck somewhere near the 4000 mark.
Anyway, this is only a side idea to reinforce the main one. If you have an idea on what a team salary cap should be hinged on so that it doesn't affect small and new teams but only the top teams in BB, I would like to hear it. I know there are more creative people here in BB, so there may be a way I haven't though of.