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Game engine and tactics

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90482.5 in reply to 90482.4
Date: 5/19/2009 9:58:46 AM
Overall Posts Rated:
2222
I totally agree with Mindzhius. especially when in the last quarter my subs almost lost the game and start players only with good free throws I managed to win and for example when you are plying against a bot (sometimes it happens) you are leading 30pts and after sub players "show" you win the game only 10 or 15 pts :) ok of course I could have stronger subs you say, but sometimes, especially in lower leagues it is just impossible :)

and about to set how many three pointers shots that player I think it is not very good idea, because there are some players who shots in reality even if they are not very good snipers. I like watching game with some surprise factor, even if that "surprise" is not as good as you expected.

This Post:
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90482.6 in reply to 90482.2
Date: 5/19/2009 10:07:05 AM
Overall Posts Rated:
225225
to add:
I see the bigger problem in game engine... for example: my team gets +30pts before 4th quater and coach let all backup.. but backup playing against opponent first 5 players sometimes get <+10pts at end... so one thing I want to be done is some points cap... for this example lets take +20pts.. when it is reached backup must go back on bench... you all know that +- points sometimes can be very important

This is already the case. The limit is around ~8-10 pts, maybe.

Last edited by GM-kozlodoev at 5/19/2009 10:07:27 AM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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90482.7 in reply to 90482.6
Date: 5/19/2009 10:18:31 AM
Overall Posts Rated:
205205
but it is tooooo low... backs go to play when you have ~25-30pts plus, so the limit at 8-10pts is really bad decision..

This Post:
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90482.8 in reply to 90482.7
Date: 5/19/2009 10:24:12 AM
Overall Posts Rated:
225225
but it is tooooo low... backs go to play when you have ~25-30pts plus, so the limit at 8-10pts is really bad decision..

I don't think I've seen a single game which went from +30 to +8, though I have no doubt they exist. I just don't think they're common enough to present a significant problem.

I am not quite sure on the precise number either (could be 12 or 14, too). But I do know for a fact sending the starters back in is built into the GE.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
From: ZyZla

This Post:
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90482.9 in reply to 90482.3
Date: 5/19/2009 10:26:55 AM
Overall Posts Rated:
2222
Free pointers = three pointers?


thanks and screw me (=

ZyZla - ZyZlūnas ZyZlavotas ~c(=
This Post:
00
90482.10 in reply to 90482.8
Date: 5/19/2009 10:38:27 AM
Overall Posts Rated:
2222
I don't think I've seen a single game which went from +30 to +8, though I have no doubt they exist. I just don't think they're common enough to present a significant problem.

I am not quite sure on the precise number either (could be 12 or 14, too). But I do know for a fact sending the starters back in is built into the GE.


few users complained using BB-mail that they are not in play-off cause they teams let backups to play and they needed +32 pts. to reach play-offs line and instead of that they got just something around +12 pts. after having +30 pts.

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: ZyZla

This Post:
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90482.11 in reply to 90482.3
Date: 5/19/2009 10:44:01 AM
Overall Posts Rated:
2222
I think it's part of the game that sometimes big men take those bad decision threes. Usually in basketball starter C-s have more than 1 attempt behind the arc anyway.
Considering you're goto guy tactic. Then I think there should be double-team tactic aswell. How exactly do you plan to implement that? He takes all the shots in the end? Even if he is double-teamed, will the clock run out when he can't get a shot?, will he shoot really bad shots with 2 guys guarding him? If you want him to shoot only when he has a good shot then you're best player usually does that now already.
I would love to win a game letting everyone shoot and just use a double-team tactic on the player he has chosen just one man to shoot.
Basically I agree with you're suggestion of letting people decide from which point you're coach considers the game a blowout etc.
I would like to add that I would not like this game to turn into "choose a tactic for every man for every quarter" type of game.


in this case would better to choose two or three players who shouldn`t try to score from three, cause for example I have two SFs and one of them is for outside tactics and other for inside tactics but then I play outside tactics and then starter SF is substituted so inside player try hard to score from downtown but most of the time I just get nervous looking how he miss shot after shot...

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: Kukoc

This Post:
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90482.12 in reply to 90482.11
Date: 5/19/2009 11:25:14 AM
Overall Posts Rated:
13361336
I think you should win the game before the game goes to those desperate three pointers. In real basketball games if you know the opposing team shooters then you have specific orders for your team to not let some guys get the ball from out of bounds (off-the ball guarding) or let that guy shoot (PF-s) and double team the shooter (SG,SF or whoever). You would leave Perkins or Garnett open at the three ball to go double team Allen or Pierce. Correct? If Garnett decides to shoot and makes it you still made the right call. 95% of the time you will win letting Garnett shoot the 3.

From: ZyZla

This Post:
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90482.13 in reply to 90482.12
Date: 5/19/2009 11:52:41 AM
Overall Posts Rated:
2222
you just don`t get the point (= I`m saying that I can`t stand to look how my SF who is inside player not outside and then I play outside tactics goes from subs to the court, he tries his best shooting from three but he miss most of the times... it`s pretty much clear that I would give him orders to try to shoot from inside instead of outside, so it would be nice to be able to give for couple of players to avoid three point shots as much as possible. I`m not talking about real basketball as it`s not possible to even try to compare... We don`t even have players who would have most of their skills at level 20 and couldn`t even aford* to keep such a players in our teams.

anyway we forgot about most important part of suggestion about being able to chose lines from those backups are coming in as starters

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: ZyZla
This Post:
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90482.14 in reply to 90482.13
Date: 5/20/2009 4:19:48 PM
Overall Posts Rated:
2222
After long discussion in forum BB-Lithuania community agreed that there would be enough if we would get possibility to change points gap manually instead of BBs given same one for everybody.

and take to consideration that there should be changes in game end logic that winning team should make some fouls as well to avoid three point shots trying to foul worse free throws shooter on opponents` team side.


Best Regardas,
BB-Lithuania community

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: docend24

This Post:
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90482.15 in reply to 90482.14
Date: 5/20/2009 8:48:12 PM
Overall Posts Rated:
154154
After long discussion in forum BB-Lithuania community agreed that there would be enough if we would get possibility to change points gap manually instead of BBs given same one for everybody.

and take to consideration that there should be changes in game end logic that winning team should make some fouls as well to avoid three point shots trying to foul worse free throws shooter on opponents` team side.


Best Regardas,
BB-Lithuania community

That would be a nice addition.

Uhm, no. It does not happening (much) in RL. Cause it is often a bad strategy. Are you aware of the rule that in last minutes you can't play hack-a-shaq because they will still get the ball?

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