BuzzerBeater Forums

BB Global (English) > New Draft System / Potential

New Draft System / Potential

Set priority
Show messages by
From: ned

This Post:
00
24882.51 in reply to 24882.50
Date: 4/19/2008 5:36:40 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
That's the point.
We need other explainations

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
24882.52 in reply to 24882.50
Date: 4/19/2008 5:58:23 AM
Overall Posts Rated:
22
But if you keep on training a 'bench warmer' beyond his potential (thereby with slower training) you can still improve the player's skills and prove the scout that that player could be more than to just 'a bench warmer'.


The question is how often will be scouts wrong - if I understand well, the player can reach his potential and then "show" to you that he is an "all star" or whatever, this is a good solution if it will work by this way - in the training could be a risk factor, nice

Last edited by Iordanou at 4/19/2008 6:01:46 AM

From: Shoei

This Post:
00
24882.53 in reply to 24882.50
Date: 4/19/2008 7:21:39 AM
Overall Posts Rated:
11
the point exactly, the question from me.

if im paying 2 players with almost the same salary, having one a better "potential" than the other, how can i know. because if my starters are already there and they are like going to the future and needs training. then its good though your wasting much time and resources.

but if your in need of player when can you see, with the slow training process thats going to happen now since right now we are still in the accelerated training process.

if this leaves us a player who takes 2 seasons to be sensational comapre to someone who can be sensational after a season but started as much lower skills then i would hand it to the bad pick and develop him.

This Post:
00
24882.54 in reply to 24882.53
Date: 4/19/2008 7:44:02 AM
Overall Posts Rated:
11
when will we see those changes ?

This Post:
00
24882.55 in reply to 24882.54
Date: 4/19/2008 9:49:20 AM
Overall Posts Rated:
00
I wonder what the denominations and distributions will be. Maybe:

Bench Warmer- 50%
Starter (?)- 20%
All star- 15%
MVP (?)- 4%
All time Great- 1%?

This Post:
00
24882.57 in reply to 24882.55
Date: 4/19/2008 11:20:38 AM
Overall Posts Rated:
00
You are on the right track, however, the starting level of skills will also make drafting players more than a 'potential' lottery. For example, will a player with 'all-star' potential but without any primary skills currently higher than INEPT be a better selection than a 'Sixth man' potential but one who starts out with RESPECTABLE in two primary skills? He could get to his max much faster and be a salable commodity much faster than the 'all-star' potential guy. Plus, he'd be able to contribute to lower level teams, too.

So let's wait about whining (for Americans) and whinging (for Brits and so forth) and wait to see what the draft brings.

If there is one good thing I've learned about BuzzerBeater, it is that the developers are eager to improve the game. That I can live with, even if they stumble along the way.

From: ZyZla

This Post:
00
24882.59 in reply to 24882.58
Date: 4/19/2008 11:59:12 AM
Overall Posts Rated:
2222
Well said and I agree. Now fix the injury system. ;)


In my opinion injury system is very good developed...

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: ZyZla

This Post:
00
24882.61 in reply to 24882.60
Date: 4/19/2008 12:27:36 PM
Overall Posts Rated:
2222
players pay money for doctor who makes your injury shorter (but you don`t see that, cause with lower lvl doctor you would get injuries more often and for longer periods) and all this is really realistic...

P.S. no more off-topic...

ZyZla - ZyZlūnas ZyZlavotas ~c(=
Advertisement