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Season 43

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From: Dartreb

This Post:
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295161.51 in reply to 295161.50
Date: 10/9/2018 4:11:35 PM
Kelmis Spartans
BBBL
Overall Posts Rated:
154154
Second Team:
Eupen Scythe
Woooooow, you almost completed the biggest upset of the season !

Nicely taken advantage of De Klerk's injury ... Maybe a patient with your best outside shooter on SG would have worked, but that was a great attempt !

Once again, it highlights how much injuries are unbalancing the game.

This Post:
00
295161.53 in reply to 295161.52
Date: 10/10/2018 2:47:05 AM
Kelmis Spartans
BBBL
Overall Posts Rated:
154154
Second Team:
Eupen Scythe
Oops, right, I always forget about that ! :/

From: mplume

This Post:
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295161.54 in reply to 295161.47
Date: 10/10/2018 3:05:53 AM
Overall Posts Rated:
5050
Well, indeed so close!

Hopefully, I didn't watch the game... I hope my player will come back soon as it will be difficult to be champion without him.


This Post:
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295161.55 in reply to 295161.52
Date: 10/10/2018 6:43:25 AM
RSC Eagles
II.1
Overall Posts Rated:
107107
Nicely taken advantage of De Klerk's injury ... Maybe a patient with your best outside shooter on SG would have worked, but that was a great attempt !

That doesn't work against a zone!


I think i made good tactical choices. The game really could have gone both sides. I just had some bad luck in the end with too much missed shots.
It would have been the greatest win and biggest surprise of the season especially since i played at mplume's arena.
But i am not disappointed at all. My team played an amazing game and almost eliminated the big favorite for the title who hasnt lost any game so far this season. So i am very satisfied of my team's performance in this playoff game.



Last edited by Eagle at 10/10/2018 6:44:53 AM

From: Dartreb

This Post:
00
295161.56 in reply to 295161.55
Date: 10/10/2018 7:05:51 AM
Kelmis Spartans
BBBL
Overall Posts Rated:
154154
Second Team:
Eupen Scythe
Yep, my bad, patient doesn't work on a zone and mplume always plays 3 - 2. Yet that was a great effort.

However, it is an injury that made that possible, otherwise I think mplume would have won it with a margin. I really dislike injuries in this game, although I have been able to dodge them over the last 2 seasons.

From: Eagle

This Post:
00
295161.57 in reply to 295161.56
Date: 10/10/2018 4:04:08 PM
RSC Eagles
II.1
Overall Posts Rated:
107107
However, it is an injury that made that possible, otherwise I think mplume would have won it with a margin. I really dislike injuries in this game, although I have been able to dodge them over the last 2 seasons.


I don't agree with you on this one. Injuries are a part of the game, and just as in real life, teams can be heavily impacted by injuries of good players. I've had my part of injuries as well, but since this game must simulate the real life situation as much as possible, they are an indispensable difficulty one must live with. I find it very normal that there are injuries, it is a simulation basket game after all, and not an arcade game, where you can switch on or off the injuries in the game options, lol.


Last edited by Eagle at 10/10/2018 4:12:19 PM

From: Dartreb

This Post:
00
295161.58 in reply to 295161.57
Date: 10/10/2018 4:48:54 PM
Kelmis Spartans
BBBL
Overall Posts Rated:
154154
Second Team:
Eupen Scythe
In real life, players are requesting transfers if they're aiming for a better team. There are contract talks, whereas both team and player are trying to get the better of a deal. Yet somewhere the game has to draw a line between what will be picked from "real life" and what won't.

Managing his team to be successful while at the same time turning a profit is a difficulty. Training a youngster and turn him into a star is a difficulty. Optimizing weekly playing times is a difficulty. You can circumvent those by playing cleverly, carefully, or planning ahead.

If injuries were the result of, let's say, accumulated gaming time over the season (or numbers of weeks exceeding a total number of minutes played, and so on), then managing them would be a difficulty, and you could plan accordingly. I'm not saying this would be realistic, but yet it would be another thing you'll have to manage (which is convenient in a management game).

In the current state of things, injuries are just random. Sometimes they mess with your strategy, sometimes they don't. No amount of planning or clever play will deter them (with the exception of the doctor, but I can recall a team with a level 6 doctor picking a 4-weeks injury on a key player anyway, so their influence is limited).

Random strikes with game shape, and sometimes in games as well. A random factor like injuries, and one that is critical to one's season is something I don't like.

But of course, if you tell me that a random factor is better than careful calculations, maybe you're the one into arcade game, "lol".

From: Eagle

This Post:
00
295161.59 in reply to 295161.58
Date: 10/10/2018 6:41:41 PM
RSC Eagles
II.1
Overall Posts Rated:
107107
Managing his team to be successful while at the same time turning a profit is a difficulty. Training a youngster and turn him into a star is a difficulty. Optimizing weekly playing times is a difficulty. You can circumvent those by playing cleverly, carefully, or planning ahead.

If injuries were the result of, let's say, accumulated gaming time over the season (or numbers of weeks exceeding a total number of minutes played, and so on), then managing them would be a difficulty, and you could plan accordingly. I'm not saying this would be realistic, but yet it would be another thing you'll have to manage (which is convenient in a management game).

In the current state of things, injuries are just random. Sometimes they mess with your strategy, sometimes they don't. No amount of planning or clever play will deter them (with the exception of the doctor, but I can recall a team with a level 6 doctor picking a 4-weeks injury on a key player anyway, so their influence is limited).


Ofcourse injuries are just random. Just like in real life, you never know if and/or when you will have injuries. If you could foresee your injuries in a paranormal way with a glass ball or something, then what would be realistic in that?!

But of course, if you tell me that a random factor is better than careful calculations, maybe you're the one into arcade game, "lol".


Don't turn my words around please, i never said random factor is better than careful calculations. It's not a question of favoring one over the other. Both types are important in a simulation game.

But we are talking injuries here, and just as it happens to be, injuries just are a random factor, like in real life. There are many other difficulties which do require careful calcultations, unlike injuries.

Last edited by Eagle at 10/10/2018 6:50:56 PM

From: Dartreb

This Post:
00
295161.60 in reply to 295161.59
Date: 10/10/2018 7:29:43 PM
Kelmis Spartans
BBBL
Overall Posts Rated:
154154
Second Team:
Eupen Scythe
Ofcourse injuries are just random. Just like in real life, you never know if and/or when you will have injuries. If you could foresee your injuries in a paranormal way with a glass ball or something, then what would be realistic in that?!


Fair point, but I was merely trying to point out that another injury system might exist, with something more than just "shit happens". Of course that's my opinion, and I certainly don't expect everyone to share it (what would be the point of having an opinion otherwise).

Don't turn my words around please, i never said random factor is better than careful calculations. It's not a question of favoring one over the other. Both types are important in a simulation game.


I didn't mean to completely remove injuries, but a more controlled and less random event would have pleased me. My view on management games is that it always needs less random and more complexity. This combination has made me quit other sport management games, most notably hattrick. Unfortunately, when I want random now, I log into Hearthstone, this wasn't always like that though :(

But I respect your point of view, I just don't share it. And maybe I wrote it more agressively than I wanted to, sorry for that.

As for injuries, so far I've been relatively spared, but I can imagine how frustrating it must be when a season gets crushed by an untimely injury, whether one is going for a promotion, a trophy or merely fighting for survival in the play-downs. (I really could see myself yelling at my computer, not that it would change anything) This is easily the work of one season, if not more, that can be reduced to ashes because of random, that's a bit harsh.

From: Eagle

This Post:
11
295161.61 in reply to 295161.60
Date: 10/11/2018 5:33:55 PM
RSC Eagles
II.1
Overall Posts Rated:
107107
Fair point, but I was merely trying to point out that another injury system might exist, with something more than just "shit happens". Of course that's my opinion, and I certainly don't expect everyone to share it (what would be the point of having an opinion otherwise).


I don't share this opnion, but i understand what you mean, and i respect your opnion.

I didn't mean to completely remove injuries, but a more controlled and less random event would have pleased me. My view on management games is that it always needs less random and more complexity. This combination has made me quit other sport management games, most notably hattrick. Unfortunately, when I want random now, I log into Hearthstone, this wasn't always like that though


In the past, i had been a fanatic hattrick manager too. But as I learned more and more how the game worked, I also started to dislike this game more and more. Until i realised hattrick is a very much flawed football simulation. And instead of improving it, they fucked it up more and more over the years. Compared to Buzzerbeater (given the different sport), Hattrick is on a much lower level as a sports manager game.
Actually i always was much more of a football fan than a basketball fan, but i recognized the difference in quality of Buzzerbeater vs. Hattrick as a sports manager game. And the more i'm learning about Buzzerbeater and how everything works and every detail of the game, the more i'm liking it. And i'm not the only one. Many older people keep playing Buzzerbeater because of the detail that is given attention to with regard to every aspect of the management job of a sports club. Me, i'm already 43 years old (although i feel 18 years old, lol) but i still like the game in the same way as i started it many many years ago. In this game, it actually pays off when you go about things in a smarter way than most of the other managers, and take well thought out financial and sportive decisions, as well as making the right tactical choices, and you can build a team towards a certain tactic.

But I respect your point of view, I just don't share it. And maybe I wrote it more agressively than I wanted to, sorry for that.


No problem mate. As long as we keep respecting eachothers opinion, and listen to eachother in a mature way, there is nothing wrong in having a good discussion

As for injuries, so far I've been relatively spared, but I can imagine how frustrating it must be when a season gets crushed by an untimely injury, whether one is going for a promotion, a trophy or merely fighting for survival in the play-downs. (I really could see myself yelling at my computer, not that it would change anything) This is easily the work of one season, if not more, that can be reduced to ashes because of random, that's a bit harsh.


I've already had my share of injuries with major consequences, but that's just part of the game as far as i'm concerned. Of course i didn't like it when it happened, but hey life isn't always fair either...


Last edited by Eagle at 10/11/2018 5:40:33 PM

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