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Training Speed Analysis 2

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78242.52 in reply to 78242.51
Date: 3/28/2009 12:53:49 PM
Overall Posts Rated:
373373
оr maybe 2.25 - 2.26

This Post:
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78242.53 in reply to 78242.51
Date: 3/28/2009 12:58:42 PM
Overall Posts Rated:
11
Thanks.
Are you sure? Did you test by yourself with 2 different trainer lvl 5 and 4?

I have to calculate if it's interesting for me to change my actual trainer (lvl 5 - 32...$) and replace him by a lvl 4 taht I'll pay 15...$. It's a little bit difficult to calculate as I have to compare (17000$ X 14 weeks of economy) with the price I could sell a player with 1 up less than another trained by a lvl 5.

Hoping to be clear ;-)

Last edited by pudussu at 3/28/2009 12:59:15 PM

This Post:
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78242.54 in reply to 78242.53
Date: 3/28/2009 1:14:46 PM
Overall Posts Rated:
118118
yes im sure..
i think you must take a trainer level 5 youll pay 20...$

This Post:
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78242.55 in reply to 78242.33
Date: 3/29/2009 6:15:20 PM
Overall Posts Rated:
246246
an off-the-cuff hypothesis: the trainings that go slowest are the ones where the compound improvements would otherwise have the biggest effect.

if true, everything would sort of balance out and there would actually be no way to outsmart the training system.

"If something trains fast, it cannot be worth much."



For me that makes total sense that one would construct it in this way...hmmm, wouldn't this be same for the wages the players get?

Skills that drive wages more contribute more in the game (for a given position) - what do you think? Or, do you think that there is lack of alignment between wages and performance contribution?

This Post:
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78242.57 in reply to 78242.56
Date: 3/31/2009 2:02:30 PM
Overall Posts Rated:
246246
I assume that the wage calculator that is around is your contribution, right?

Some skills do not contribute at all to the wages at certain positions? Can this really be true in the game? Or, does it only mean that you get tactical flexibility for free?

Taking your example of IS for the SFs? What is your interpretation of this finding? I find this slightly puzzling...

This Post:
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78242.59 in reply to 78242.57
Date: 3/31/2009 3:48:39 PM
Overall Posts Rated:
506506
The wage calculator is a great tool made by Josef Ka indeed, he can predict the salary's very accurately.

However, it isn't a 'official' calculator, so it's hard to say if the expensive stats contribute the most skillwise in the engine. It may very well be, but maybe it's different as well.

Last edited by BB-Patrick at 3/31/2009 3:49:28 PM

From: Rambo

This Post:
00
78242.60 in reply to 78242.58
Date: 3/31/2009 6:13:27 PM
New York Jests
IV.30
Overall Posts Rated:
219219
One last point, I think they may have omitted or underweighted certain categories to make it more likely that the player shifts to a more appropriate position. For instance, a "SF" with a very good inside shot is for all intents and purposes a PF or C not a SF.

This Post:
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78242.61 in reply to 78242.60
Date: 3/31/2009 8:07:45 PM
Overall Posts Rated:
00
anyone have any idea how big or small or a jump in training speed between a lvl 5 and a lvl 6?...or even a lvl 6 to lvl 7...i currently have a 5...just wondering if there is that much of a difference in training speed...has anyone else tried it or have any ideas?

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